Highly Anticipated Eidos Interactive And Warner Bros. Interactive Entertainment Videogame Batman: Arkham Asylum To Support NVIDIA PhysX Technology An Immersive Adventure Unfolds in Stunning Detail For further information, contact:
FOR IMMEDIATE RELEASE: SANTA CLARA, CA—AUGUST 6, 2009—Eidos Interactive, Warner Bros. Interactive Entertainment, and NVIDIA Corporation today announced that the Games for Windows® LIVE release of forthcoming DC Comics-licensed videogame, Batman: Arkham Asylum, will feature NVIDIA® PhysX® technology, which allows for the creation of incredibly realistic worlds full of interactive materials and objects. As a result, PC gamers will get to experience intense realism and fully immerse themselves in Batman’s journey into Gotham City’s asylum for the criminally insane. Hardware accelerated by supported NVIDIA GeForce GPUs, PhysX technology provides an even deeper level of engagement for players of Batman: Arkham Asylum by utilizing the processing power of the NVIDIA GPU to render stunning in-game physics objects in the environment that not only add to the overall look of the game but create an immersive and believable world. With PhysX technology enabled, players can explore darkened corridors packed with volumetric fog which reacts to Batman’s movement and cobwebs which tear with his passing. Combat becomes a maelstrom of motion as office papers are thrown into the air alongside soda cans and litter as Batman lands each punch upon The Joker’s henchmen. Throughout the game, the decaying gothic architecture is realized to an incredible detail with wall tiles chipping and breaking, stone pillars crumbling upon impact, and particles from breaking glass and debris shattering and falling down around Batman’s feet. “Supporting NVIDIA PhysX technology has allowed us to add that little bit extra to the PC version of the game,” said Sefton Hill, Game Director at Rocksteady Studios. “As Batman interacts with the world, the aging asylum creates a more immersive, believable world which really draws the player in.” Batman: Arkham Asylum™ exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum – Gotham City’s psychiatric hospital for the criminally insane. Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham City’s most notorious villains who have taken over the asylum. Using a wide range of Batman’s gadgets and abilities, players will become the Invisible Predator and attempt to foil The Joker’s demented scheme. The NVIDIA PhysX development platform consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. To take advantage of PhysX technology in Batman: Arkham Asylum, players must have a compatible NVIDIA GPU and a copy of the Games for Windows® LIVE version of the game, which ships from September 15th, 2009, in North America, and from September 18th, 2009, in Europe and Australia. Batman: Arkham Asylum™ will also be available for the Xbox 360® video game and entertainment system from Microsoft® and PLAYSTATION®3 computer entertainment system from August 25, 2009, in North America and August 28th, 2009, in Europe and Australia. For more information on Batman: Arkham Asylum™, visit www.batmanarkhamasylum.com and for more information on NVIDIA PhysX technology, please visit www.nvidia.com/physx. About Warner Bros. Interactive Entertainment About Eidos Interactive Ltd. Just Cause, Deus Ex, Tomb Raider, Hitman, Championship Manager, Eidos and the Eidos Logo are trademarks or registered trademarks of Eidos Interactive Ltd. All rights reserved. SQUARE ENIX is a trademark or a registered trademark of Square Enix Holdings Co., Ltd. in the United States and/or other territories. All other trademarks are the property of their respective owners. About DC Comics About NVIDIA © 2009 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, PhysX, GeForce, Quadro, and Tesla are trademarks or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. ### Copyright© 2013 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks, and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice. Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/page/press_room.html
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