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NVIDIA Introduces Nexus, The Industry’s First Integrated GPU/CPU Environment For Developers Working With Microsoft Visual Studio

 
 

For further information, contact:

Andrew Humber
NVIDIA Corporation
(408) 416-7943
ahumber@nvidia.com

FOR IMMEDIATE RELEASE:

SANTA CLARA, Calif. —Sept 30, 2009—NVIDIA Corp. today introduced NVIDIA® Nexus, the industry’s first development environment for massively parallel computing that is integrated into Microsoft Visual Studio, the world’s most popular development environment for Windows-based solutions and Web applications and services.

“NVIDIA Nexus is going to improve programmer productivity immediately,” said Tarek El Dokor at Edge 3 Technologies. “An integrated GPU and CPU development solution is something Edge 3 has needed for a long time. The fact that it’s integrated into the Visual Studio development environment drastically reduces the learning curve.”

NVIDIA Nexus radically improves productivity by enabling developers of GPU computing applications to use the popular Microsoft Visual Studio-based tools and workflow in a transparent manner, without having to create a separate version of the application that incorporates diagnostic software calls. NVIDIA Nexus also includes the ability to run the code remotely on a different computer. Nexus includes advanced tools for simultaneously analyzing efficiency, performance, and speed of both the graphics processing unit (GPU) and central processing unit (CPU) to give developers immediate insight into how co-processing affects their applications.

Nexus is composed of three components:

  • The Nexus Debugger is a source code debugger for GPU source code, such as CUDA C, HLSL and DirectCompute. It supports source breakpoints, data breakpoints and direct GPU memory inspection. All debugging is performed directly on the hardware.
  • The Nexus Analyzer is a system-wide performance tool for viewing GPU events (kernels, API calls, memory transfers) and CPU events (core allocation, threads and process events and waits)—all on a single, correlated timeline.
  • The Nexus Graphics Inspector provides developers the ability to debug and profile frames rendered using APIs such as Direct3D. Developers can use the Graphics Inspector™ to scrub through draw calls, look at any textures, vertex buffers, and API state in the entire frame.

The NVIDIA Nexus supports Windows 7 and Windows Vista operating systems and full integration within Visual Studio (2008 SP1 standard edition or later).

A BETA version of NVIDIA Nexus is scheduled to be available on Oct. 15. For more information on NVIDIA Nexus or to register as a developer, please visit: www.nvidia.com/nexus. Developers can register for the BETA program in person at the GPU Tech Conference, being held this week in San Jose, Calif. Both standard and professional versions of NVIDIA Nexus will be available upon final release.

About NVIDIA
NVIDIA (Nasdaq: NVDA) awakened the world to the power of computer graphics when it invented the graphics processing unit (GPU) in 1999. Since then, it has consistently set new standards in visual computing with breathtaking, interactive graphics available on devices ranging from portable media players to notebooks to workstations. NVIDIA’s expertise in programmable GPUs has led to breakthroughs in parallel processing which make supercomputing inexpensive and widely accessible. Fortune magazine has ranked NVIDIA #1 in innovation in the semiconductor industry for two years in a row. For more information, see www.nvidia.com.

Certain statements in this press release including, but not limited to, statements as to: the benefits, features, impact, performance and capabilities of NVIDIA Nexus are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more efficient or faster technology; design, manufacturing or software defects; the impact of technological development and competition; changes in consumer preferences and demands; customer adoption of different standards or our competitor's products; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the fiscal period ended April 26, 2009. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

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© 2009 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.




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Copyright© 2013 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks, and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.

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