NVIDIA Texture Tools 2
The MIT-licensed source code for our Texture Tools 2 is available! (See below)
This latest release contains:
- High quality filtering for mipmap generation and image resizing.
- Added support for DXT1a format, and improved support for RGB and BC5 formats.
- Improved documentation
- And of course a handful of fixes to improve function & performance
Link to the public change log for more details.
The previous, alpha release included a number of other important improvements:
- 22% faster CUDA-accelerated DXT compressor
- Compiled/compatible with release NVIDIA CUDA Toolkit
- Added support for input DDS files, including cube maps
- Added support for input PSD files
- Added nvdecompress tool
- Added nvimgdiff tool
- Added nvddsinfo tool
- DXT3 & DXT5 CUDA compressors
- Faster DXT5n CPU compressor
- Several bug fixes
Please visit our new developer
forums to get support, share and discuss any suggestions or problems
you may have.
12.5x faster and with higher-quality DXT compression than our previous version, our new GPU-accelerated Texture Tools support new DirectX 10 texture formats and come with complete source code.
The graph below shows the compression rate (in textures per second) across a range of popular high-quality compressors. All compressors were running on one processor of an Intel Core 2 Duo X6800, and the texture size was 1,536 x 1,536.

Not all functionality of our previous texture tools has been ported to this new version. The older tools are still available, but please note that they are not GPU-accelerated.
[Download] Texture Tools 2 (Build 2.04.1016.0025., October 2008)
The MIT-licensed source code for our Texture Tools 2 is available at http://nvidia-texture-tools.googlecode.com.
We encourage you to take a look, and to collaborate with us on making the tools even better.
Link to our older Texture Tools
