| NVIDIA Texture Tools 2 The MIT-licensed source code for our Texture Tools 2 is available! (See below) This latest release contains:
Link to the public change log for more details. The previous, alpha release included a number of other important improvements:
Please visit our new developer
forums to get support, share and discuss any suggestions or problems
you may have. 12.5x faster and with higher-quality DXT compression than our previous version, our new GPU-accelerated Texture Tools support new DirectX 10 texture formats and come with complete source code. The graph below shows the compression rate (in textures per second) across a range of popular high-quality compressors. All compressors were running on one processor of an Intel Core 2 Duo X6800, and the texture size was 1,536 x 1,536. ![]() Not all functionality of our previous texture tools has been ported to this new version. The older tools are still available, but please note that they are not GPU-accelerated. [Download] Texture Tools 2 (Build 2.04.1016.0025., October 2008) The MIT-licensed source code for our Texture Tools 2 is available at http://nvidia-texture-tools.googlecode.com. We encourage you to take a look, and to collaborate with us on making the tools even better. Link to our older Texture Tools |