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 GeForce2 GTS/Pro: FAQs



   
Does GeForce2 GTS support texture compression?

   
Is the Microsoft® DX7 API required to take advantage of GeForce2 GTS per-pixel shading and antialiasing features?

   
How does NVIDIA's antialiasing compare with 3dfx's?

   
How much power does the GeForce2 GTS consume?

   
What is the NVIDIA Shading Rasterizer (NSR)?

   
What kind of bump mapping does GeForce2 GTS support?

   
Of the games that are currently on the market, how many take advantage of T&L?

   
How do developers take advantage of per-pixel shading and antialiasing?

   
Does the GeForce2 GTS support antialiasing?

   
Which companies are developing games to take advantage of GeForce2 Family transform and lighting engines and other advanced features?

   
Which CPUs does the GeForce2 GTS support?

   
Does the GeForce2 GTS support both AGP and PCI?

   
What is the maximum amount of frame buffer the GeForce2 GTS supports?

   
How will per-pixel shading impact the PC graphics industry?

   
What is a GigaTexel?

   
Do the Detonator drivers support the GeForce2 GTS?

   
Does the GeForce2 GTS support digital CRTs and flat panels?

   
Will I see a difference in performance with antialiasing when GeForce2 GTS runs existing games?