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| Two separate engines on the GPU that provide for a powerful, balanced PC platform and enable extremely high polygon count scenes. Transform performance determines how complex objects can be and how many can appear in a scene without sacrificing frame rate. Lighting techniques add to a scene's realism by changing the appearance of objects based on light sources.
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| Brings natural material properties (smoke, clouds, water, cloth, plastic, etc) to life via advanced per-pixel shading capabilities in a single pass.
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 | Delivers the high precision demanded by professional users for rendering complex objects and highly detailed 3D environments without Z-precision artifacts.
|  | Allows content creators to develop artwork, 3D models, and application code on the same graphics architectures that are used for playback and QA testing. This shortens time-to-market by enhancing artist and programmer productivity as well as accelerating the QA cycle for applications.
|  | Assures the best performance and guarantees compatibility with the broadest possible range of applications from high-end professional applications to consumer applications and games. A key element of the Develop and Deploy advantage offered by NVIDIA Quadro DCC and Quadro2 products.
|  | Satisfies professional users' demands for color precision and high quality, vibrant display output.
|  | Enables the user to work in fully textured mode and achieve real-time frame rates.
|  | Enables the CPU to send data directly to the GPU to maximize overall system performance. Avoids a costly data copy to and from valuable main memory bandwidth that graphics processors without Fast Writes must incur.
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