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| NVIDIA’s programmable Vertex and Pixel Shaders, and 3D textures. The nfiniteFX engine gives developers the freedom to program a virtually infinite number of custom special effects, in order to create true-to-life characters and environments.
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| Part of the nfiniteFX engine, Pixel Shaders alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality.
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| NVIDIA memory bandwidth optimizations designed to make complex scenes faster. These optimizations make full-scene antialiasing (FSAA) practical for the first time, enabling users to enjoy high-resolution antialiasing (HRAA).
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| Delivers fluid frame rates of 60 frames per second or more at high resolutions, such as 1024x768x32 or higher, with full-scene antialiasing (FSAA) turned on. Featuring the Quincunx AA mode, HRAA delivers a high level of detail and performance for all applications.
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 | Optimizes memory management for multiple OpenGL windows for enhanced performance and maximum productivity.
|  | Assures compatiblity for all major professional DCC ISVs, including 3ds max 3.1 and 4.0.
|  | NVIDIA's custom ELSA MAXtreme application driver for 3ds max. Accelerates performance in 3ds max and adds enhanced tools to the 3ds max rendering window for maximum productivity.
|  | Assures the best performance and guarantees compatibility with the broadest possible range of applications from high-end professional applications to consumer applications and games. A key element of the Develop and Deploy advantage offered by NVIDIA Quadro DCC and Quadro2 products.
|  | Allows content developers to use state-of-the-art effects in their games and to see how each subtle change will affect their artwork without having to endure slow rendering times, thus increasing productivity.
|  | 7.36GB per second memory subsystem ensures peak performance and the smoothest frame rates ever.
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