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 | nfiniteFX II Engine The NVIDIA nfiniteFX II engine incorporates dual programmable vertex shaders, faster pixel shaders and 3D textures--giving developers the freedom to program a virtually infinite number of custom special effects to create true-to-life characters and environments. nfiniteFX II is a feature of all GeForce4 Ti GPUs; the GeForce4 4200 Go GPU; and the Quadro4 980, 900, and 750 XGL GPUs. »
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 | AGP 8X Provides double the bandwidth of AGP 4X—2.1GB/sec. vs. 1.1GB/sec. AGP 8X enables more complex models and detailed textures, creating richer and more lifelike environments. Uninterrupted data flow allows for smoother video streaming and faster, more seamless gameplay. (AGP 8X/4X compliant) »
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 | Accuview Antialiasing The Accuview Antialiasing subsystem with advanced multisampling hardware delivers full-scene antialiased quality at performance levels never before seen. »
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 | nView Multi-Display Technology The NVIDIA® nView® hardware and software technology combination delivers maximum flexibility for multi-display options, and provides unprecedented end-user control of the desktop experience. NVIDIA GPUs are enabled to support multi-displays, but graphics cards vary. Please verify multi-display support in the graphics card before purchasing. »
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 | PowerMizer Mobile Technology Advanced hardware and software technology specifically designed to extend the battery life of notebook PCs. Ensures that users enjoy cinematic quality and performance for extended periods of time. »
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 | Digital Vibrance Control (DVC) Allows the user to adjust color controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate, bright colors in all conditions. Currently this feature is not available on Mac systems. »
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 | NVIDIA Shading Rasterizer (NSR) Brings natural material properties (smoke, clouds, water, cloth, plastic, etc) to life via advanced per-pixel shading capabilities in a single pass. »
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 | Second Generation Transform and Lighting (T&L) Two separate engines on the GPU that provide for a powerful, balanced PC platform and enable extremely high polygon count scenes. Transform performance determines how complex objects can be and how many can appear in a scene without sacrificing frame rate. Lighting techniques add to a scene's realism by changing the appearance of objects based on light sources. »
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