Quadro
|
|
Graphics Core: Memory Interface: Triangles per Second: Pixels Per Second: Operations Per Second: |
256-bit 128-bit 17 Million 540 Million 200 Billion | |
Graphics Processing Unit (GPU) | |
| The GPU represents a significant breakthrough in realism. It literally transforms the way you interact with your PC. It accomplishes this by completely offloading all graphics acceleration from the CPU. | |
| Transform and Lighting (T&L) | |
| Transform and Lighting (T&L) are two very mathematically intense processes. Combined, T&L radically enhance photo-realism to create worlds that come alive on your screen. NVIDIA GPUs use separate T&L engines so that each can run at maximum efficiency. | |
The Workstation GPU