BEGIN:VCALENDAR PRODID:-//Microsoft Corporation//Outlook 16.0 MIMEDIR//EN VERSION:2.0 METHOD:PUBLISH X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VTIMEZONE TZID:Pacific Standard Time BEGIN:STANDARD DTSTART:16011104T020000 RRULE:FREQ=YEARLY;BYDAY=1SU;BYMONTH=11 TZOFFSETFROM:-0700 TZOFFSETTO:-0800 END:STANDARD BEGIN:DAYLIGHT DTSTART:16010311T020000 RRULE:FREQ=YEARLY;BYDAY=2SU;BYMONTH=3 TZOFFSETFROM:-0800 TZOFFSETTO:-0700 END:DAYLIGHT END:VTIMEZONE BEGIN:VEVENT CLASS:PUBLIC CREATED:20210719T215124Z DESCRIPTION:With the arrival of NVIDIA RTX and real-time ray-tracing APIs l ike DXR and Vulkan Ray Tracing\, it's now easier than ever to create stunn ing visuals at interactive frame rates. In this two-hour workshop\, you'll learn how to utilize NVIDIA® Nsight™ graphics to profile and optimize 3D applications that are using ray tracing.\n DTEND;TZID="Pacific Standard Time":20210811T110000 DTSTAMP:20210719T215124Z DTSTART;TZID="Pacific Standard Time":20210811T090000 LAST-MODIFIED:20210719T215124Z PRIORITY:5 SEQUENCE:0 SUMMARY;LANGUAGE=en-us:Fundamentals of Ray Tracing Development Using NVIDIA Nsight Graphics and NVIDIA Nsight Systems TRANSP:OPAQUE UID:040000008200E00074C5B7101A82E00800000000904DC040AD7CD701000000000000000 0100000001D07034865F8C64D996015DDBA6BB8B3 X-ALT-DESC;FMTTYPE=text/html:< div class=WordSection1>

With the arrival of NVIDIA RTX and real-tim e ray-tracing APIs like DXR and Vulkan Ray Tracing\, it's now easier than ever to create stunning visuals at interactive frame rates. In this two-ho ur workshop\, you'll learn how to utilize NVIDIA®\; Nsight™\; graphics to profile and optimize 3D applications tha t are using ray tracing.

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