News Releases - NVIDIA Newsroomhttp://nvidianews.nvidia.comAll Newsen-usWed, 27 Jul 2016 04:04:17 GMTWed, 27 Jul 2016 04:04:17 GMTiPressroomInside the Technology Powering Hack Rod, the World’s First AI-Generated Car, Toward the Roadhttps://blogs.nvidia.com/blog/2016/07/26/hack-rod-car-ai/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57977f7a2cfac21e76b9bf82_hackrod-1-700x394/hackrod-1-700x394_thmb.jpg" alt="hackrod-1-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsTue, 26 Jul 2016 15:19:29 GMTThe team at Hack Rod aims to create the world’s first car engineered with artificial intelligence and designed in a virtual environment — and may well reinvent the manufacturing supply chain in the process. And because the Los Angeles-based startup will need a ton of computational horsepower they turned to design software leader Autodesk and […]

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Bob Pettehttps://blogs.nvidia.com/blog/2016/07/26/hack-rod-car-ai/Tue, 26 Jul 2016 13:00:00 GMT
Adobe Research, NVIDIA Collaborate on World’s First Real-Time 3D Oil Painting Simulatorhttps://blogs.nvidia.com/blog/2016/07/26/adobe-wetbrush/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/5797bf622cfac21e76b9bfd2_Wetbrush_Key_Image-700x394/Wetbrush_Key_Image-700x394_thmb.jpg" alt="Wetbrush_Key_Image-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsTue, 26 Jul 2016 19:52:08 GMTProject Wetbrush is the world’s first real-time simulation-based 3D painting system with bristle-level interactions.

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Michael Steelehttps://blogs.nvidia.com/blog/2016/07/26/adobe-wetbrush/Tue, 26 Jul 2016 13:00:00 GMT
NVIDIA Dramatically Ups Ante for VR, Design with World’s Fastest GPUhttps://blogs.nvidia.com/blog/2016/07/25/pascal-pixar-quadro-dgx-1/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/579686062cfac21e76b98873_Quadro_P5000_7460_blog-700x394/Quadro_P5000_7460_blog-700x394_thmb.jpg" alt="Quadro_P5000_7460_blog-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 25 Jul 2016 21:35:12 GMTWe’re showing the extraordinary power of the new Quadro Pascal platform for artists, designers and animators at this week’s SIGGRAPH conference, the world’s largest event for computer graphics. We’re launching the most powerful workstation GPU, and software capabilities that will provide artists and designers with extraordinary ability to work faster, with greater creativity. New from […]

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Bob Pettehttps://blogs.nvidia.com/blog/2016/07/25/pascal-pixar-quadro-dgx-1/Mon, 25 Jul 2016 20:46:00 GMT
New VR and Ray Tracing Tools for Developershttps://blogs.nvidia.com/blog/2016/07/25/nvidia-sdk-updates/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/579685e52cfac21e76b98862_SDK_KEY_NVIDIA-Iray-VR-using-Light-fields-and-Pro-VR-Viewer-700x394/SDK_KEY_NVIDIA-Iray-VR-using-Light-fields-and-Pro-VR-Viewer-700x394_thmb.jpg" alt="SDK_KEY_NVIDIA-Iray-VR-using-Light-fields-and-Pro-VR-Viewer-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 25 Jul 2016 21:34:35 GMTThe only thing better than VR is great looking VR, and at SIGGRAPH 2016 NVIDIA has just announced a number of new SDKs and updates for NVIDIA DesignWorks and NVIDIA VRWorks that bring new capabilities for interactive ray tracing, 360 degree video creation and physically based materials to the developer community. These tools are all […]

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Greg Esteshttps://blogs.nvidia.com/blog/2016/07/25/nvidia-sdk-updates/Mon, 25 Jul 2016 20:45:00 GMT
Capture, Stitch, and Stream VR Content in Real-Time with VRWorks 360 Video SDKhttps://blogs.nvidia.com/blog/2016/07/25/360-degree-video-stitching/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/5796858f2cfac21e73b13ad6_gameworksvr-used-700x394/gameworksvr-used-700x394_thmb.jpg" alt="gameworksvr-used-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 25 Jul 2016 21:33:09 GMTTo enable developers and content creators to capture and broadcast amazing 360 content, we’re extending our VRWorks SDK to accelerate 360 video stitching. There are two main types of content in the burgeoning VR market today — real-time rendered applications and captured 360 panoramic videos. NVIDIA GPUs are well known for rendering real-time graphics at […]

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Jason Paulhttps://blogs.nvidia.com/blog/2016/07/25/360-degree-video-stitching/Mon, 25 Jul 2016 20:45:00 GMT
NVIDIA Turbocharges mental ray Workflows and Final-Frame Rendering with GPU Accelerationhttps://blogs.nvidia.com/blog/2016/07/25/mental-ray-maya/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/579685bd2cfac21e74b2492f_EMPIRE_STATE_BLDG_MINDY_PROJECT_BLOG-700x394/EMPIRE_STATE_BLDG_MINDY_PROJECT_BLOG-700x394_thmb.jpg" alt="EMPIRE_STATE_BLDG_MINDY_PROJECT_BLOG-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 25 Jul 2016 21:33:55 GMT3D artists and designers using Autodesk Maya will soon enjoy substantial improvements to their mental ray rendering workflows. NVIDIA is supplying mental ray directly to Maya 2017 users starting today as a free-to-use beta. Advancements with mental ray for Maya 2017 The new NVIDIA mental ray for Maya brings final frame rendering directly to the […]

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Cassie Thibodeauhttps://blogs.nvidia.com/blog/2016/07/25/mental-ray-maya/Mon, 25 Jul 2016 20:45:00 GMT
NVIDIA VR: Helps to Power ILMxLAB’s Rendering Pipelinehttps://blogs.nvidia.com/blog/2016/07/25/vr-helps-power-ilmxlabs/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57960fcb2cfac21e71b03962_ToT_Screenshot_03_1458340224-700x394/ToT_Screenshot_03_1458340224-700x394_thmb.jpg" alt="ToT_Screenshot_03_1458340224-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 25 Jul 2016 13:10:43 GMTWhen creating content for the new medium of virtual reality, ILMxLAB has found it helps to have the Force — and NVIDIA GPUs — on your side. Lucasfilm’s ILMxLAB, was created last year to build experiences for a new generation of immersive platforms. In addition to releasing their new VR experiment, Trials on Tatooine, ILMxLAB […]

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Gail Lagunahttps://blogs.nvidia.com/blog/2016/07/25/vr-helps-power-ilmxlabs/Mon, 25 Jul 2016 13:00:00 GMT
How We Built 5 Custom Gaming PCs for deadmau5https://blogs.nvidia.com/blog/2016/07/22/custom-gaming-deadmau5/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57927fbd2cfac21e74b2002b_Saturday-Teaser-700x394/Saturday-Teaser-700x394_thmb.jpg" alt="Saturday-Teaser-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsGamingFri, 22 Jul 2016 20:19:17 GMTThey say you should never meet your heroes. Well don’t listen to them, because we got to work with one of ours  — deadmau5 (Joel Zimmerman) — and it was awesome. Joel is, of course, one of the world’s best-known electronic music artists. He’s also known for his playful sense of style. In addition to […]

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Brian Caulfieldhttps://blogs.nvidia.com/blog/2016/07/22/custom-gaming-deadmau5/Fri, 22 Jul 2016 20:00:00 GMT
Jetson Wins by Landslide in Image Classification Efficiency Challengehttps://blogs.nvidia.com/blog/2016/07/22/jetson-wins-challenge/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57924a332cfac21e76b87035_JX08_JetsonTX1_topBlack_04_v001_jw_blk-700x394/JX08_JetsonTX1_topBlack_04_v001_jw_blk-700x394_thmb.jpg" alt="JX08_JetsonTX1_topBlack_04_v001_jw_blk-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsFri, 22 Jul 2016 16:30:50 GMTImage recognitions systems are growing increasingly sophisticated – but they don’t come close to matching the efficiency of the ones we carry around with us inside our skulls. As part of an effort to close that gap, our Jetson TX1 embedded computing module swept both tracks of the recent Low Power Image Recognition Challenge, held […]

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Barrett Williamshttps://blogs.nvidia.com/blog/2016/07/22/jetson-wins-challenge/Fri, 22 Jul 2016 16:00:00 GMT
A Titan for a Titan: NVIDIA CEO Jen-Hsun Huang Presents New Titan X to Andrew Nghttps://blogs.nvidia.com/blog/2016/07/21/titan-x-deep-learning/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57918e992cfac21e75b3c5dd_NVIDIA_TITAN_X_MEETUP-700x394/NVIDIA_TITAN_X_MEETUP-700x394_thmb.jpg" alt="NVIDIA_TITAN_X_MEETUP-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsFri, 22 Jul 2016 03:10:41 GMTEveryone has heroes. Baidu Chief Scientist Andrew Ng, one of the pioneers of deep learning, is one of ours. So NVIDIA CEO Jen-Hsun Huang chose to light up a meetup of deep learning experts on a glorious mid-summer evening at Stanford University to unveil NVIDIA TITAN X, our latest top-end GPU, by presenting it to […]

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Brian Caulfieldhttps://blogs.nvidia.com/blog/2016/07/21/titan-x-deep-learning/Fri, 22 Jul 2016 02:59:00 GMT
The New NVIDIA TITAN X: The Ultimate. Period.https://blogs.nvidia.com/blog/2016/07/21/titan-x/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57918ec22cfac21e76b76861_TITAN_X_blog-700x394/TITAN_X_blog-700x394_thmb.jpg" alt="TITAN_X_blog-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsFri, 22 Jul 2016 03:11:04 GMTThe new NVIDIA TITAN X, introduced today, based on our new Pascal GPU architecture, is the biggest GPU ever built. It has a record-breaking 3,584 CUDA cores.

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Matt Wuebblinghttps://blogs.nvidia.com/blog/2016/07/21/titan-x/Fri, 22 Jul 2016 02:17:00 GMT
NVIDIA Partners with SMI on Innovative Rendering Technique That Improves VRhttps://blogs.nvidia.com/blog/2016/07/21/rendering-foveated-vr/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/5790ea982cfac21e76b66b68_nvidia-smi-foveated-eye-key-700x394/nvidia-smi-foveated-eye-key-700x394_thmb.jpg" alt="nvidia-smi-foveated-eye-key-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsThu, 21 Jul 2016 15:30:38 GMTIn your peripheral vision, less is more. NVIDIA researchers are using SMI’s latest eye-tracking technology to develop a new technique that matches the physiology of the human eye to heighten visual fidelity in VR. The demo — which we’re bringing to the annual SIGGRAPH computer graphics conference in Anaheim, Calif., July 24-28 — is simple. […]

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David Luebkehttps://blogs.nvidia.com/blog/2016/07/21/rendering-foveated-vr/Thu, 21 Jul 2016 13:00:00 GMT
Mind Over Matter: How VR Can Help with Chronic Pain Reliefhttps://blogs.nvidia.com/blog/2016/07/21/vr-helps-pain-relief/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/5790ea732cfac21e76b66b32_SnowWorld1/SnowWorld1_thmb.jpg" alt="SnowWorld1" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsThu, 21 Jul 2016 15:30:17 GMTManaging extreme pain was Sam Brown’s goal when the U.S. army lieutenant faced months of treatment for burns covering nearly one-third of his body. But he wanted to avoid taking large doses of narcotic drugs, or opioids. To help him, doctors managing medical care for him offered an unusual therapy: virtual reality. “Pain is a […]

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Samantha Zeehttps://blogs.nvidia.com/blog/2016/07/21/vr-helps-pain-relief/Thu, 21 Jul 2016 13:00:00 GMT
18-Year-Old’s Startup Rolls Out Teal, World’s Fastest Commercial Dronehttps://blogs.nvidia.com/blog/2016/07/20/worlds-fastest-drone/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/578ffcbc2cfac21e76b5f346_Teal2-700x394/Teal2-700x394_thmb.jpg" alt="Teal2-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsWed, 20 Jul 2016 22:35:48 GMTSome kids are fascinated by spaceships and flying machines. Others spend hours building model airplanes. Or memorizing names of their favorite space craft. But only one kid has built a drone at age 14, won a fellowship from a tech investor at age 17, and a year later launched a record-breaking product under his own […]

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Noah Kravitzhttps://blogs.nvidia.com/blog/2016/07/20/worlds-fastest-drone/Wed, 20 Jul 2016 21:59:00 GMT
AI and Infant Fingerprints Could Track Vaccinations, Identify Missing Kidshttps://blogs.nvidia.com/blog/2016/07/19/fingerprinting-babies/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/578e33ab2cfac21e75b2e8b8_infant-being-fingerprinted-700x394/infant-being-fingerprinted-700x394_thmb.jpg" alt="infant-being-fingerprinted-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsTue, 19 Jul 2016 14:05:45 GMTAnil Jain is fingerprinting infants, but not because of a baby crime spree. Instead, the Michigan State University professor wants to use GPU-powered artificial intelligence and fingerprints to help keep kids healthy. Many children in the developing world lack any form of identification, making it hard to know which babies have received which vaccine or […]

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Jamie Becketthttps://blogs.nvidia.com/blog/2016/07/19/fingerprinting-babies/Tue, 19 Jul 2016 13:00:00 GMT
Pokémon Go Craze Sweeps NVIDIA Silicon Valley Campushttps://blogs.nvidia.com/blog/2016/07/15/pokemon-go-sweeps-nvidia-campus/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/5789537e2cfac21e75b29de1_IMG_3684-700x394/IMG_3684-700x394_thmb.jpg" alt="IMG_3684-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsFri, 15 Jul 2016 21:20:06 GMTInterns. Engineers. Even the CEO is talking about it. Pokémon are all over our Silicon Valley Campus — and the construction site across the street where we’re erecting our new building. And we just can’t stop playing. With its glass walls and triangular skyline, Endeavor, our new building in Santa Clara, is an undeniably eye-catching […]

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Nicole Castrohttps://blogs.nvidia.com/blog/2016/07/15/pokemon-go-sweeps-nvidia-campus/Fri, 15 Jul 2016 20:42:00 GMT
What Is Automotive Grade? Here’s What It Means — and How We Do Ithttps://blogs.nvidia.com/blog/2016/07/15/automotive-grade/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57892ab42cfac21e76b54877_NVIDIA_lab_web-700x394/NVIDIA_lab_web-700x394_thmb.jpg" alt="NVIDIA_lab_web-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>AutomotiveBlogsFri, 15 Jul 2016 18:26:08 GMTWhat Is Automotive Grade? Here's what separates the automobile you drive every day — and the computers we build for them — from everyday consumer electronics.

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Danny Shapirohttps://blogs.nvidia.com/blog/2016/07/15/automotive-grade/Fri, 15 Jul 2016 13:00:00 GMT
This Is One of the Most Realistic Virtual Reality Games I’ve Triedhttp://time.com/4404875/nvidia-vr-funhouse-htc-vive/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20164/5730bcf42cfac261acbfebb7_Time/Time_thmb.jpg" alt="Time" align="left" hspace="15" vspace="5" /><![CDATA[]]>Tue, 19 Jul 2016 17:13:03 GMThttp://time.com/4404875/nvidia-vr-funhouse-htc-vive/Thu, 14 Jul 2016 19:41:00 GMTWhy We Made the World&#8217;s Most Advanced VR Game – NVIDIA VR Funhousehttps://blogs.nvidia.com/blog/2016/07/14/vr-funhouse-advanced-vr-game/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/578799e62cfac21e76b50e6a_vr-funhouse-key-700x394/vr-funhouse-key-700x394_thmb.jpg" alt="vr-funhouse-key-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>GamingBlogsThu, 14 Jul 2016 13:55:59 GMTOur first game, NVIDIA VR Funhouse is built on Epic’s Unreal Engine 4, and is the brainchild of NVIDIA’s LightSpeed Studios. It was created with a dual-purpose.

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Victoria Regehttps://blogs.nvidia.com/blog/2016/07/14/vr-funhouse-advanced-vr-game/Thu, 14 Jul 2016 13:01:00 GMT
NVIDIA Ansel Available Now in Mirror’s Edge Catalysthttps://blogs.nvidia.com/blog/2016/07/14/ansel-mirrors-edge-catalyst/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57879a222cfac21e75b28b3c_Mirrors_Edge_Catalyst-700x394/Mirrors_Edge_Catalyst-700x394_thmb.jpg" alt="Mirrors_Edge_Catalyst-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>GamingBlogsThu, 14 Jul 2016 13:56:59 GMTMirror’s Edge™ Catalyst is now enabled with NVIDIA Ansel, a powerful, easy-to-use game camera that lets you capture professional-grade screenshots in ways you never could before. Gamers can capture beautiful screenshots of the unbelievable sprawling City of Glass, thanks to the following Ansel features integrated into the PC version of Mirror’s Edge Catalyst: Free Camera […]

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Henry Linhttps://blogs.nvidia.com/blog/2016/07/14/ansel-mirrors-edge-catalyst/Thu, 14 Jul 2016 13:00:00 GMT