Omniverse View

Omniverse USD Presenter

(Formerly View)

A simple, powerful visualization reference app for reviewing USD projects interactively and collaboratively.

Interactive, True-to-Reality Visualization—Anywhere

NVIDIA Omniverse USD Presenter (formerly View) is a reference application that enables designers and project reviewers to collaboratively review Universal Scene Description (USD)-based 3D scenes with full physical accuracy. This easy-to-navigate and powerful tool lets professionals of any skill level present, markup, and annotate scenes to  enhance presentations and accelerate review cycles.

Simple user interface.

Simple Intuitive Design

USD Presenter lets users with no technical background easily navigate and interact with beautiful, physically-accurate model simulations in real time with a simple user interface and easy-to-operate toolkit.

Interact with Full-Fidelity Models

Realistic Interactive Visualization

Experience photorealistic and immersive visualization wherever you are. With USD Presenter, teams have the ability to see and interact with full-fidelity models in a dynamic virtual world— accelerating innovation, iteration, and review processes in complex 3D workflows.

Stream to any Device

Accelerated Connected Reviews

Stream USD Presenter to any device to connect technical design teams, project managers, and suppliers for a seamless review process. See any edits or variants collaboratively and in real time.

Customize and Build

Customize and Build

All Omniverse Kit-based apps are built as reference applications, so you can use them as they are or just plug into the platform layer of the Omniverse stack to easily build new tools and services.

Editable Waypoint Tools and Render Mode Options

Enhanced Interaction

Flexible, Interactive Presentations

USD Presenter includes simple-to-use tools for designers and presenters to showcase the breadth of their work, ensuring every detail can be reviewed instantly.

Editable waypoints let presenters instantly navigate to key positions throughout the scene with specific time of day or render settings. With a fully navigable, full-fidelity 3D scene, reviewers can deep dive into acute design details—impossible to do today with static 2D renders.

Omniverse  USD Presenter features several render modes powered by the advanced Omniverse RTX™ Renderer. Collaborators and presenters can simply toggle between real-time RTX ray-traced mode, interactive path-traced mode, or RTX accurate mode powered by Iray.

Easy Reviewing

Never Miss a Detail

USD Presenter enables stakeholders to easily check, review, and leave annotations on full-fidelity 3D scenes. 

Markup tools let users add 2D text, shapes, and scribbles to convey any changes or iterations.

The improved measure tool includes point-to-point, multipoint, area, and angle capabilities to keep assets and scenes exact.

Annotations and comments can then be exported to common formats like PDF, XLSX, or CSV. 

The fully configurable section tool enables swift and accurate visualizations of sectional cutaways of a 3D model.

Advanced Measurement, Review, and Markup Tools
Stakeholder Review Session and Demo of Omniverse Create XR

Collaborate and Share

View in Every Way

For enterprise teams, multiple viewers and stakeholders can join a shared review session. Easily send scenes via Omniverse Cloud Simple Share with just one click to package your USD scene and send to another Omniverse user.

For extended reality experiences, users can experience high-fidelity augmented reality from both Android and iOS devices with NVIDIA Omniverse™ Streaming Client. Omniverse VR capabilities are now available in Omniverse Create XR app, currently in beta and accessible through the Omniverse Launcher.

NVIDIA Omniverse is the first design collaboration platform we have seen built from the ground up to leverage modern GPU power to visualize the built environment. It will allow a new immersive and fully connected ecosystem for complex model federation and visualizations from multiple softwares.

— Robert Cervellione | Studio Leader - Design Technology | Woods Bagot

Announcing Omniverse Cloud

Design, publish, and experience metaverse applications from anywhere.

Experience NVIDIA Omniverse Today

Find the right license to fit your 3D workflow and start exploring Omniverse right away.



Free to Download and Create

Omniverse acts as a central hub to seamlessly connect and enhance 3D creative applications, unifying assets, libraries, and tools for a truly uninterrupted workflow, letting artists achieve new heights of creative freedom.



Free to Develop and Distribute

Omniverse is built with developers in mind and gives them the ability to customize their 3D workflows at every layer to easily build new Omniverse Connectors, extensions, applications, and microservices.



Free Trial I Annual License

Omniverse Enterprise transforms complex design workflows for organizations of any scale. It enables real-time collaboration with multiple users and locations, using multiple applications using centralized project data.

How to Install Omniverse USD Presenter


Get Started with Omniverse View

Step 1

Download NVIDIA Omniverse and run the installation.

Download NVIDIA Omniverse

Step 2

Once installed, open the Omniverse launcher.

Find View in the Apps section and click Install

Step 3

Find Omniverse USD Presenter in the Apps section and click Install, then Launch.

System Requirements
Element Minimum Specifications Recommended
OS Supported Windows 10 (Version 1903 and above)
Ubuntu 18.04
Windows 10 (Version 1903 and above)
Ubuntu 18.04
CPU Intel Core i5 10th Series
AMD Ryzen 5 5th Series
Intel Core i7 13th Series
AMD Ryzen 7 7th Series
RAM 16 Gb 32 Gb
Storage 50 GB SSD 250 GB SSD
GPU Any RTX GPU with 8 GB NVIDIA RTX A4500 or higher
Min. Video Driver Version See latest drivers here. See latest drivers here.

Omniverse USD Presenter Tutorials

Discover More Omniverse Apps

Discover the full suite of NVIDIA Omniverse Apps and Connectors, or try out our recommendations below.


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Leverage a simulation experience for autonomous vehicle development that is virtually indistinguishable from reality.

Isaac Sim

Import, build, and test robots in a photorealistic and high-fidelity physics 3D environment.


Interactively and immersively assemble, light, and navigate your Omniverse scenes with VR and AR.

Become Part of Our Community

Access Tutorials

Take advantage of hundreds of free tutorials, sessions, or our beginner’s training to get started with USD.   

Become an Omnivore

Join our community! Attend our weekly live streams on Twitch and connect with us on Discord and our forums.

Get Technical Support

Having trouble? Post your questions in the forums for quick guidance from Omniverse experts, or refer to the platform documentation.

Showcase Your Work

Created an Omniverse masterpiece? Submit it to the Omniverse Gallery, where you can get inspired and inspire others.

Catch all the inspiring GTC sessions on-demand.

The Developer Conference for the Era of AI and the Metaverse

Catch all the inspiring GTC sessions on-demand.

The Developer Conference for the Era of AI and the Metaverse

Connect your creative worlds to a universe of possibility with NVIDIA Omniverse.

  • An Artist's Omniverse: How to Build Large-Scale, Photoreal Virtual Worlds

    • Gabriele Leone, Senior Art Director, NVIDIA

    Hear from NVIDIA's expert environmental artists and see how 30 artists built an iconic multi-world demo in three months. Dive into a workflow featuring Adobe Substance 3D Painter, Photoshop, Autodesk 3ds Max, Maya, Blender, Modo, Maxon Zbrush, SideFX Houdini, and NVIDIA Omniverse Create, and see how the artists pulled off delivery of a massive scene that showcases the latest in NVIDIA RTX, AI, and physics technologies.

    View Details >

  • Next Evolution of Universal Scene Description (USD) for Building Virtual Worlds

    • Aaron Luk, Senior Engineering Manager, Omniverse, NVIDIA

    Universal Scene Description is more than just a file format. This open, powerful, easily extensible world composition framework has APIs for creating, editing, querying, rendering, simulating, and collaborating within virtual worlds. NVIDIA continues to invest in helping evolve USD for workflows beyond Media & Entertainment—to enable the industrial metaverse and the next wave of AIs. Join this session to see why we are "all on" in USD, our USD development roadmap, and learn about our recent projects and initiatives at NVIDIA and with our ecosystem of partners.

    View Details >

  • Foundations of the Metaverse: The HTML for 3D Virtual Worlds

    • Michael Kass, Senior Distinguished Engineer, NVIDIA
    • Rev Lebaredian, VP Simulation Technology and Omniverse Engineering, NVIDIA
    • Guido Quaroni, Senior Director of Engineering of 3D & Immersive, Adobe
    • Steve May, Vice President, CTO, Pixar
    • Mason Sheffield, Director of Creative Technology, Lowe’s Innovation Labs, Lowe's
    • Natalya Tatarchuk, Distinguished Technical Fellow and Chief Architect, Professional Artistry & Graphics Innovation, Unity
    • Matt Sivertson, Vice President and Chief Architect, Media & Entertainment, Autodesk
    • Mattias Wikenmalm, Senior Expert, Volvo Cars

    Join this session to hear from a panel of distinguished technical leaders as they talk about Universal Scene Description (USD) as a standard for the 3D evolution of the internet—the metaverse. These luminaries will discuss why they are investing in or adopting USD, and what technological advancements need to come next to see its true potential unlocked.

    View Details >

  • How to Build Simulation-Ready USD 3D Assets

    • Renato Gasoto, Robotics & AI Engineer, NVIDIA 
    • Beau Perschall, Director, Omniverse Sim Data Ops, NVIDIA

    The next wave of industries and AI requires us to build physically accurate virtual worlds indistinguishable from reality. Creating virtual worlds is hard, and today's existing universe of 3D assets is inadequate, representing just the visual representation of an object. Whether building digital twins or virtual worlds for training and testing autonomous vehicles or robots, 3D assets require many more technical properties, requiring a need to develop and adopt novel processes, techniques, and tools. NVIDIA is introducing a new class of 3D assets called "SimReady" assets—the building blocks of virtual worlds. SimReady assets are more than just 3D objects—they encompass accurate physical properties, behavior, and connected data streams built on Universal Scene Description (USD). We'll show you how to get started with SimReady USD assets, and present the tools and techniques required to develop and test these assets.

    View Details >

  • How Spatial Computing is Going Hyperscale

    • Omer Shapira, Senior Engineer, Omniverse, NVIDIA

    Recent advances in compute pipelines have enabled leaps in body-centered technology such as fully ray-traced virtual reality (VR). Simultaneously, network bottlenecks have decreased to the point that streaming pixels directly from datacenters to HMDs is a reality. Join this talk to explore the potential of body-centered computing at data center-scale—and what applications, experiences, and new science it enables.

    View Details >

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