VIRTUAL AND AUGMENTED REALITY

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Virtual and Augmented Reality

Virtual reality will change the way we do business, enjoy games and entertainment, and interact with friends and family. Every industry, from automotive, to medical, to architecture, to art, to gaming, will be changed by virtual reality.

This track is for professionals working with content creation and visualization applications and VR headset and hardware manufacturers. GTC VR Village attendees will also explore advances and experiences never before seen in VR applications. These include NVIDIA-hosted demos shown on Oculus Rift and HTC Vive headsets, as well as amazing VR demos from partners.

Join these sessions and learn how to adapt VR into your business strategies.

2016 SPEAKERS AND SESSIONS

JAUNT VR
CTO

Large-scale Video Processing for Virtual Reality

LUCASFILM
Principal Engineer
 

The Technology Powering the Immersive Cinema Experiences from Lucasfilm's ILMxLAB

UNITY TECHNOLOGIES LAB
Principal Engineer
 

Not Just for Games: Training Apps, Teaching, and Creation Tools for VR

REALITIES.IO
CXO
 

Photogrammetry and
Virtual Reality:
Transporting Real Sites into VR

FUSION MEDIA NETWORK
Lead VR Producer
 

Mars 2030

EON SPORTS VR
CEO
 

Sports Training and
Virtual Reality:

Challenges in Making the Physical, Virtual