NVIDIA Omniverse XR

BETA

Omniverse Create XR

Navigate and interact with your Omniverse scenes with immersive VR and AR.

Omniverse in Extended Reality (XR)

Omniverse Create XR beta is an immersive spatial computing reference application that enables you to interactively assemble, light, and navigate Omniverse scenes in real-time, individually or collaboratively with a team.

 
Fully Ray-Traced Virtual Reality

Fully Ray-Traced VR

Omniverse Create XR enables engineers, designers, and creators to experience, review, and approve ray-traced high-fidelity 3D scenes at human scale.

Augmented Reality Streaming

One-Step Streaming AR

With NVIDIA CloudXR integration, the Omniverse Streaming Client allows users to stream Augmented Reality (AR) content directly to a tablet.

Support for Headsets and Tablets

Wide AR and VR Support

Bring your team together on Omniverse Create XR with support for multiple VR headsets and streaming to ARCore tablets using the Omniverse Streaming Client.

Customize and Build Your Tools

Customize and Build

All Omniverse Kit-based apps are built as reference applications, so you can use them as they are or just plug into the platform layer of the Omniverse stack to easily build new tools and services.

 
Omniverse Create lets you build scenes in 3D.

Virtual Reality

Interact at Human Scale

Using VR with Omniverse Create XR enables you and your team view, navigate, review, and annotate scenes, control lighting, and perform basic manipulations of 3D objects with ease—and all at human scale.

Augmented Reality

Teleport Your Scene into Reality

With Omniverse Streaming Client casting directly to your handheld device, you can review content in AR and bring virtual assets into the real world, giving you a ‘window’ into any 3D scene or experience.

 
Leeza SOHO, Beijing by ZAHA HADID ARCHITECTS
Omniverse Create features physically accurate materials and visuals.
Image courtesy of WPP.
 
Create supports animation from tools like Autodesk Maya, Unrea Engine, 3ds Max

RTX-On

Full-Fidelity, Full-Scene Ray Tracing

Powered by NVIDIA RTX technology, the world’s first full-fidelity, fully ray traced VR lets you see every reflection, soft shadow, and limitless lights and enables the instant rendering of high poly models without special imports.

How to Install Omniverse Create XR

Download Omniverse

1

Download NVIDIA Omniverse and run the installation.

Open the Installer

2

Once installed, open the Omniverse launcher.

Launch Omniverse

3

Find Omniverse Create XR in the Apps section and click Install, then Launch.

System Requirements
Element Minimum Specifications
OS Supported Windows 10 64-bit
(Version 1903 and above)
CPU Intel I7
AMD Ryzen
2.5GHz or greater
CPU Cores 4 or higher
RAM 16 GB or higher
Storage 500 Gb SSD or higher
GPU Any RTX GPU
VRAM 6 GB or higher
Min. Video Driver Version See the latest drivers here.
Note: Omniverse is built to run on any RTX-powered machine. For ideal performance, we recommend using GeForce RTX 3070, NVIDIA RTX A4000, 8 Gb or higher.

Dive into Step-by-Step Tutorials

Discover More Omniverse Apps

Discover the full suite of NVIDIA Omniverse Apps and Connections, or try out our recommendations below.

Audio2Face

Generate expressive facial animation from just an audio source and powered by AI. 

Machinima

Remix, recreate, and redefine animated video game storytelling with an AI-powered toolkit for creators.

USD Composer

Accelerate advanced world building with Pixar USD and interactively assemble, simulate, and render scenes in real time.

USD Presenter

Collaboratively review design projects with this powerful, physically accurate, and photorealistic visualization tool.

Catch all the inspiring GTC sessions on-demand.

The Developer Conference for the Era of AI and the Metaverse

Catch all the inspiring GTC sessions on-demand.

The Developer Conference for the Era of AI and the Metaverse

Connect your creative worlds to a universe of possibility with NVIDIA Omniverse.

  • An Artist's Omniverse: How to Build Large-Scale, Photoreal Virtual Worlds

    • Gabriele Leone, Senior Art Director, NVIDIA

    Hear from NVIDIA's expert environmental artists and see how 30 artists built an iconic multi-world demo in three months. Dive into a workflow featuring Adobe Substance 3D Painter, Photoshop, Autodesk 3ds Max, Maya, Blender, Modo, Maxon Zbrush, SideFX Houdini, and NVIDIA Omniverse Create, and see how the artists pulled off delivery of a massive scene that showcases the latest in NVIDIA RTX, AI, and physics technologies.

    View Details >

  • Next Evolution of Universal Scene Description (USD) for Building Virtual Worlds

    • Aaron Luk, Senior Engineering Manager, Omniverse, NVIDIA

    Universal Scene Description is more than just a file format. This open, powerful, easily extensible world composition framework has APIs for creating, editing, querying, rendering, simulating, and collaborating within virtual worlds. NVIDIA continues to invest in helping evolve USD for workflows beyond Media & Entertainment—to enable the industrial metaverse and the next wave of AIs. Join this session to see why we are "all on" in USD, our USD development roadmap, and learn about our recent projects and initiatives at NVIDIA and with our ecosystem of partners.

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  • Foundations of the Metaverse: The HTML for 3D Virtual Worlds

    • Michael Kass, Senior Distinguished Engineer, NVIDIA
    • Rev Lebaredian, VP Simulation Technology and Omniverse Engineering, NVIDIA
    • Guido Quaroni, Senior Director of Engineering of 3D & Immersive, Adobe
    • Steve May, Vice President, CTO, Pixar
    • Mason Sheffield, Director of Creative Technology, Lowe’s Innovation Labs, Lowe's
    • Natalya Tatarchuk, Distinguished Technical Fellow and Chief Architect, Professional Artistry & Graphics Innovation, Unity
    • Matt Sivertson, Vice President and Chief Architect, Media & Entertainment, Autodesk
    • Mattias Wikenmalm, Senior Expert, Volvo Cars

    Join this session to hear from a panel of distinguished technical leaders as they talk about Universal Scene Description (USD) as a standard for the 3D evolution of the internet—the metaverse. These luminaries will discuss why they are investing in or adopting USD, and what technological advancements need to come next to see its true potential unlocked.

    View Details >

  • How to Build Simulation-Ready USD 3D Assets

    • Renato Gasoto, Robotics & AI Engineer, NVIDIA 
    • Beau Perschall, Director, Omniverse Sim Data Ops, NVIDIA

    The next wave of industries and AI requires us to build physically accurate virtual worlds indistinguishable from reality. Creating virtual worlds is hard, and today's existing universe of 3D assets is inadequate, representing just the visual representation of an object. Whether building digital twins or virtual worlds for training and testing autonomous vehicles or robots, 3D assets require many more technical properties, requiring a need to develop and adopt novel processes, techniques, and tools. NVIDIA is introducing a new class of 3D assets called "SimReady" assets—the building blocks of virtual worlds. SimReady assets are more than just 3D objects—they encompass accurate physical properties, behavior, and connected data streams built on Universal Scene Description (USD). We'll show you how to get started with SimReady USD assets, and present the tools and techniques required to develop and test these assets.

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  • How Spatial Computing is Going Hyperscale

    • Omer Shapira, Senior Engineer, Omniverse, NVIDIA

    Recent advances in compute pipelines have enabled leaps in body-centered technology such as fully ray-traced virtual reality (VR). Simultaneously, network bottlenecks have decreased to the point that streaming pixels directly from datacenters to HMDs is a reality. Join this talk to explore the potential of body-centered computing at data center-scale—and what applications, experiences, and new science it enables.

    View Details >

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