Explore featured sessions for game development.

At GTC, we have a track tailored for game developers, where you can attend free sessions covering the latest in ray tracing, optimizing game performance, virtual reality, augmented reality, and more to create interactive, realistic graphics that take immersive gameplay to the next level.

GTC KEYNOTE

Jensen Huang | NVIDIA | Founder and CEO

Watch the keynote replay to hear Jensen Huang's insight into how NVIDIA is driving the rapid pace of technology advancements to help solve the world's toughest challenges.

Featured Speakers

Julien Bouvrais

Beyond Game Streaming: Cloud-native Games

Julien Bouvrais
Head of Studio, Eidos-Sherbrooke

Tom Solberg

How to Train Your Robot - Machine Learning and Games

Tom Solberg
Software Engineer, Embark

Sessions By Topic

AI in Game Development

  • AI Enables a New Form of Performance Art at Silbersalz Science Festival

    • Johannes Stelzer, Creative Artificial Intelligence, CEO of colugo.ai

     How can artificial intelligence enable a new form of performance art? How can people come together and create new forms of art experience with AI? We'll tell the story behind Augenblick, the central art piece of this year’s Silbersalz Science and Media festival.

  • Integrating DLSS in Frostbite

    • Sebastian Tafuri, Senior Rendering Engineer, Frostbite

    DLSS upscaling has become a very attractive way to improve the performance of games. While integrating and using the SDK itself is straightforward, there are some common challenges with a sophisticated engine like Frostbite. These include correct handling of motion-vectors, particle effects, half-resolution effects, and texture quality. It's also important to address the depth buffer, which is currently not upscaled with DLSS. We'll discuss how we have integrated DLSS with the latest BattleField installment, the challenges we encountered, and the solutions learned.

  • Towards Advanced Automated Game Testing with AI

    • Konrad Tolmar, Director of AI Research, Electronic Arts

    Modern computer games continue growing in size and complexity, and it has become a true challenge to test and verify the entire game play. We'll demonstrate how to use reinforcement learning to accelerate game testing, and by applying automated methods show it is possible to test games more effectively. We'll also cover some recent developments in pushing game testing into the real-time engine of the game, where RL agents can validate configurations and set levels during game play.

Real-Time Ray Tracing

  • Visual Neuronal Dynamics: Using Interactive Ray Tracing to Study Brain Networks

    • John Stone, University of Illinois Urbana-Champaign

    We’ll present VND (Visual Neuronal Dynamics), a new software tool designed to visualize large neuronal models and brain simulations, and conceptual scenes that combine neuronal models with geometric models of neural probes or other instrumentation. VND is a neuroscience-specific adaptation of VMD, a leading molecular visualization tool widely recognized for its advanced visualization capabilities and interactive ray-tracing features. We’ll cover the key data in neuronal models described in SONATA files, how VND visualizes these models, the new capabilities we have added to the OpenGL rasterization and OptiX ray-tracing engines and CUDA kernels that drive its interactive visualizations, our plans for near-term developments, and our particular interest in Omniverse and the upcoming ANARI standard.

  • Hardware Ray Tracing as a First- Class Citizen in Frostbite

    • Diede Apers, Rendering Engineer, Electronic Arts
    • Filipe Amim, Rendering Engineer, Electronic Arts

    Frostbite is a large and complex engine that’s ever-evolving to meet the needs of a large number of games across many genres. It uses a stateless renderer for rasterization, but this is inefficient for ray tracing, as rebuilding ray-tracing data structures every frame is not feasible for performance. We'll discuss how we integrated GPU-accelerated ray tracing as a first-class citizen, including dealing with tens of thousands of objects, state caching, memory allocation patterns, acceleration structure updates, and multi-platform support. Finally, we'll look at an example feature--ray-traced ambient occlusion--that uses the ray-tracing infrastructure in Frostbite.

  • Beyond Game Streaming - Cloud-Native Games

    • Julien Bouvrais, Head of Studio, Eidos-Sherbrooke

    Although cloud gaming has been touted to players as the next big thing for several years now, up to this point we have only just started exploring the numerous possibilities that this technology represents. Indeed, there is much more to cloud gaming than just flexibility in accessing game content. For the past year our young studio Eidos-Sherbrooke has been exploring cloud-native game experiences within the domains of rendering approaches, physical interactions and artificial intelligence. Through these explorations we have begun to address what the future of video games in the cloud could mean, as well as the types of experiences that players can expect. In this talk we'll cover some of the technologies we are currently looking into and how they could change the way we play.

Animation

  • Reimagine Storytelling

    • Ed Plowman, CTO, Disguise

    Discover the future of production. Join disguise CTO Ed Plowman for a deep dive into the latest developments in modular scalable architecture, enabling photorealistic content at any scale or complexity. Get a first look ass Disguise showcases their newest infrastructure. 

  • More Realistic 3D Reconstruction of Human Performances

    • Charles Dupont, Head of Product, Dimension Studios

    Volumetric video is a scalable and realistic way of capturing human performances, typically with multi-camera stages. Capture reconstruction results in a lightweight and believable animated asset that can be viewed from an arbitrary point of view. The 3D nature of volumetric video makes it ideal for integration into virtual environments, such as those of VFX, XR, and games. This requires the geometry and combined texture, as well as the individual shading properties, of the asset.

  • Gaming's Next Global Hotspot

    • Jay Shapiro, Founder and CEO, Usiku Games
    • Andrew Kaggia, 3D Animator and Game Developer, Herosmashers TV
    • Eyram Tawia, Co-Founder and CEO, Leti Arts
    • Ike Nnoli, Senior Product Marketing Manager, NVIDIA
    • Samia Chelbi, Founder, NETINFO

    Africa’s burgeoning gaming industry is poised for unprecedented growth. The industry is nurturing homegrown talent to develop games that are culturally resonant and technically aligned to the needs of the market. Our panelists will share the trends and opportunities in Africa’s gaming industry, reflect on the barriers that game developers face, and discuss how the developer communities, startups, and NVIDIA can partner together to accelerate growth.

Simulation

  • A Vision of the Metaverse

    • Dean Takahashi, Lead Writer, VentureBeat
    • Tim Sweeney, Founder and CEO, Epic Games
    • Morgan McGuire, Chief Scientist, Roblox
    • Rev Lebaredian, VP of Simulation Technology and Omniverse Engineering, NVIDIA
    • Patrick Cozzi, CEO, Cesium
    • Willim Cui, Vice President of Tencent Games, Tencent
    • Christina Heller, CEO, Metastage
    • Jinsoo Jeon, VP, Head of Metaverse Company, SK Telecom

    Join a panel of global Metaverse futurists and luminaries and listen to their vision of the Metaverse, what potentials it will bring to us, and what needs to happen in the near term to build the foundations.

  • The HTML of 3D Worlds – USD’s Next Evolution

    • Michael Kass, Senior Distinguished Engineer, NVIDIA 
    • Simon Haegler, Senior Software Developer, Esri R&D Center Zurich 
    • Cobus Bothma, Director - Applied Research, Kohn Pedersen Fox Associates 
    • Shawn Dunn, Senior Product Manager, Epic Games
    • Mohsen Rezayat, Chief Solutions Architect, Siemens
    • Ernesto Pacheco, Director of Visualization, CannonDesign
    • Dalia Lasite, Founder and CEO, CGTrader
    • F. Sebastian Grassia, Project Lead - Universal Scene Description, Pixar
  • How to Build Extensions and Apps on Omniverse Kit

    • Damien Fagnou, Senior Director - Software, NVIDIA

    Omniverse Kit is designed to be the premiere foundation for Omniverse-connected tools and microservices. It can be run headless to create a microservice, or with a UI. Learn how to use this toolkit for building native Omniverse applications and microservices.

  • A Deep Dive into Building Microservices with Omniverse

    • Jozef van Eenbergen, Senior Software Engineering Manager,NVIDIA 
    • Philippe Sawicki, Senior Software Engineer, NVIDIA

    Continuing our talk from GTC April, we'll take a deeper dive into building micro services with Omniverse and how to use and run them.

  • Meet the Pioneers: A New Era of Advanced Physics Simulation

    A break-out session to discuss physics simulation topics with a focus on physics simulation using NVIDIA PhysX and NVIDIA Omniverse Physics.

  • Developer Breakout: Build Your Own Extensions and Apps on Omniverse Kit

    • Damien Fagnou, Senior Director, Software, NVIDIA 
    • Anton Novoselov, Senior Software Engineer, NVIDIA

    Meet with the Omniverse Extension and App developers and deep dive into the power of extensibility of the omniverse platform. Ask questions and learn how you can get started building your own tools on omniverse Kit and how NVIDIA can help share your work.

  • Developer Breakout: Build Your Own Microservices on Omniverse

    • Jozef van Eenbergen, Senior Software Engineering Manager NVIDIA 
    • Philippe Sawicki, Senior Software Engineer NVIDIA

    Come meet and talk with the team behind the microservices stack within Omniverse.

    We will touch on the roadmap and internal projects we have been building with microservices and are also excited to hear about your ideas and answer any questions you might have.

Explore More Conference Topics

Explore All Session Topics

NVIDIA Developer Program

Get the advanced tools and training you need to successfully build applications on all NVIDIA technology platforms.

Accelerate your Startup

Explore the startup track at GTC to learn how NVIDIA Inception can fuel your growth through go-to-market support, world-class training, and technology assistance.

Get Hands-On Training

Interested in developing key skills in AI, accelerated data science, or accelerated computing? Get hands-on instructor-led training from the NVIDIA Deep Learning Institute (DLI) and earn a certificate demonstrating subject matter competency.