GDC 2011

Moscone Convention Center
Booth #1802, South Hall

Wednesday, March 2nd
10 am – 6 pm

Thursday, March 3rd
10 am – 6pm

Friday, March 4th
10 am – 3pm


Pick up a pair of ThunderStix at the NVIDIA booth, find your match on the show floor and return to NVIDIA's booth to draw for a prize! Both winners must be present to win.

At GDC 2011, NVIDIA® will showcase the latest NVIDIA® GPUs powering developer tools, the hottest PC games in 3D, Tegra apps, CUDA™ apps and more.

Visit our booth at the Moscone Convention Center, South Hall #1802 and participate in the Sketch Match on Thursday or check out a talk on the latest in GPU game technology on Wednesday and Friday. Be sure to also stop by one of our Conference Session talks on Thursday in room 110, North Hall.

View NVIDIA Game Technology Theater Presentations

DX11 Performance Gems (Jon Jansen, NVIDIA) - DOWNLOAD PDF
This session is a whistle-stop tour of DX11 features that can help improve application performance. We'll take a peek into the darker less-visited corners of DX11, we'll look at how tessellation can be used to enable new volumetric lighting effects, and we'll also take the 10000ft view of DirectCompute, focusing on its performance-enhancing features, and looking at how to make good day-to-day algorithmic choices.

Tessellation on Any Budget (John McDonald, NVIDIA) - DOWNLOAD PDF
A technical survey of real-time tessellation techniques, tricks and pitfalls that work for any development budget. Covers the spectrum from entirely procedural techniques to those that allow complete artistic freedom.

High Performance Post-Processing (Nathan Hoobler, NVIDIA) - DOWNLOAD PDF
This talk discusses common performance concerns for effects utilizing DirectCompute by walking through a sample post-processing application, applying non-obvious but important optimizations one by one and explaining how they relate to topics such as exposing parallelism, taking advantage of shared memory, and efficient data access patterns.

Thursday, March 3rd, 2011. All Day. Room 110, North Hall.

Time Topic Presenters
9am – 10am NVIDIA Parallel Nsight: Accelerating GPU Development in BioWare's Dragon Age 2

Jeffrey Kiel (Manager, Graphics Tools, NVIDIA)
10:30am – 11:30am NVIDIA Tegra: Zooming to Bang Bang Racing & Next-Gen Mobile Gaming

Lars Bishop (Senior DevTech Engineer, NVIDIA) Mike Clark (Technical Director, Playbox Games)
1:30pm – 2:30pm Stereoscopic 3D Demystified: From Theory to Implementation in Starcraft II

Samuel Gateau (DevTech Engineer, NVIDIA), Dominic Filion (Senior Software Engineer, Blizzard)
3:00pm – 4:00pm The Technology Behind the DirectX 11 Unreal Engine "Samaritan" Demo

Martin Mittring (Software Engineer, Epic Games), Bryan Dudash (DevTech Engineer, NVIDIA)
4:30pm - 5:30pm Realistic and Interactive Clothing in Epic Games' "Samaritan" Demo Using NVIDIA APEX

Jeremy Ernst (Technical Animator, EPIC), Dane Johnston (Sr. Technical Artist, NVIDIA), Monier Maher (APEX Product Manager, NVIDIA)

Thursday, March 3rd – ONE DAY ONLY!
Sign up in the NVIDIA Booth # 1802 starting at 10 am on Thursday, March 3rd.

NVIDIA SKETCH MATCHGet creative at the NVIDIA SKETCH MATCH Contest. Created to bring together those in the creative field, students and professionals attending GDC, the idea is to bring back that raw energy of art school, with a fun factor of competition. Those who participate are eligible to win awesome prizes. We'll provide the Old school materials, like charcoals, pastels, and chalk.  Hosted by members of NVIDIA's own Creative team, we're hoping all you Creatives are up for the challenge.

Paula GarcesOn behalf of S2 Games, acclaimed TV and movie actress Paula Garces will be making a special appearance as the persona and voice behind a not yet revealed hero in the team-based arena style game Heroes of Newerth (HoN). Drop by the NVIDIA booth at the times below to meet her and get an autograph!

S2 Games Wednesday, March 2, 2011
11:00 a.m.-12:00 p.m. and 2:00 p.m.-3:00 p.m.

Thursday, March 3, 2011
12:00 p.m.-2:00 p.m.