GeForce Go 6 Series Tech Specs


CineFX 3.0 Shading Architecture

  • Vertex Shaders
    • Support for Microsoft DirectX 9.0 Vertex Shader 3.0
    • Displacement mapping
    • Geometry instancing
    • Infinite length vertex programs
  • Pixel Shaders
    • Support for DirectX 9.0 Pixel Shader 3.0
    • Full pixel branching support
    • Support for Multiple Render Targets (MRTs)
    • Infinite length pixel programs
  • Next-Generation Texture Engine
    • Support for 16-bit floating point format and 32-bit floating point format
    • Support for non-power of two textures
    • Support for sRGB texture format for gamma textures
    • DirectX and S3TC texture compression
    • Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes 64-Bit

64-Bit Texture Filtering and Blending 1

  • Full floating point support throughout entire pipeline
  • Floating point filtering improves the quality of images in motion
  • Floating point texturing drives new levels of clarity and image detail
  • Floating point frame buffer blending gives detail to special effects like motion blur and explosions

Intellisample 3.0 Technology

  • Advanced 16x anisotropic filtering
  • Blistering-fast antialiasing and compression performance
  • New rotated-grid antialiasing removes jagged edges for incredible edge quality
  • Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
  • Fast z-clear
  • High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology

UltraShadow II Technology

  • Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3

PureVideo™ - Advanced Video Functionality

  • Dedicated on-chip video processor
  • MPEG HD video encode and decode
  • WMV9 HD decode acceleration

Advanced Display Functionality

  • Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
  • Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
  • Full NVIDIA® nView™ multi-display technology capability

TurboCache Technology 2

  • Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance

Advanced Engineering

  • Designed for PCI Express x16  
  • Designed for high-speed DDR, DDR2, and GDDR3 memory
  • Advanced thermal management and thermal monitoring

NVIDIA® Digital Vibrance Control™ (DVC) 3.0

  • DVC color controls
  • DVC image sharpening controls

Operating Systems

  • Windows XP
  • Windows ME
  • Windows 2000
  • Windows 9X
  • Macintosh OS, including OS X
  • Linux

API Support

  • Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
  • Full OpenGL support, including OpenGL 2.0

PowerMizer Technology 

  • Mobile power reduction technology unique the GeForce 6 Go family of GPUs
  • Power & thermal management technology to deliver the longest battery life
  • Advanced process technology delivers performance at lowest power consumption levels
  • CLK, supply-VDD, thermal-throttling closed loop control mechanisms optimize “on the go” performance
  • Enables control of system levels components (such as CPU, display-panel, etc.) power consumption, for a balanced and complete notebook PC power savings
  • SmartDimmer – technology to intelligently control and save display-panel power consumption
  1. Featured in the GeForce Go 6800 and GeForce Go 6600 GPUs.
  2. Featured in the GeForce Go 6400 and 6200 GPUs.