GeForce2 Ultra/Ti/Pro/GTS
The World's First Per-Pixel Shading GPU The GeForce2 family of performance solutions—including GeForce2 Ultra, Ti, Pro, and GTS—is the world’s first real-time per-pixel shading family of processors. Combined with NVIDIA’s second-generation transform and lighting architecture, the GeForce2 family of GPUs delivers up to 31 million triangles/sec. transformed and lit, allowing for stunning scene realism.
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GeForce2 Ultra Memory Interface: Pixels per Second: Memory Bandwidth: Triangles per Second: GeForce2 Ti Memory Interface: Pixels per Second: Memory Bandwidth: Triangles per Second: GeForce2 Pro Memory Interface: Pixels per Second: Memory Bandwidth: Triangles per Second: GeForce2 GTS Memory Interface: Pixels per Second: Memory Bandwidth: Triangles per Second: |
128-bit DDR 1.0 Gigapixels 7.36GB/s 31 Million 128-bit DDR 1 Billion 6.4GB/s 31 Million 128-bit DDR 800 Million 6.4GB/s >25 Million 128-bit DDR 800 Million 5.3GB/s >25 Million |
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Second Generation Transform & Lighting |
Transform and Lighting (T&L) are two very mathematically intense processes. Combined, T&L radically enhance photo-realism to create worlds that come alive on your screen. NVIDIA GPUs use separate T&L engines so that each can run at maximum efficiency. | |
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NVIDIA Shading Rasterizer (NSR) |
The NVIDIA Shading Rasterizer™ (NSR) combined with the blazing fill rate of an NVIDIA GPU, delivers incomparable resolution and accuracy. Complex scenes are now rich with detail. Features such as per-pixel bump mapping can be utilized to a more dramatic visual effect. | |
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High Definition Video Processing (HDVP) |
NVIDIA's high-definition video processor covers the most expensive part of HDTV by transforming your computer into the optimal home entertainment system. |