Testimonials: GeForce 256

"The sheer power of NVIDIA's next generation GPU gives us greater freedom when designing characters and worlds. The technology not only allows us to incorporate unbelievably detailed visuals, but it also offers the ability to add more robust artificial intelligence, level design, and more. In short, it's the next giant step in gaming."
Darren Falcus, VP and general manager, Acclaim Studios Teesside

"NVIDIA's new geometry accelerated card with the funny name. It is fast. Very, very fast. It has the highest fill rate of any card we have ever tested, has improved image quality over TNT2, and it gives timedemo scores 40% faster than the next closest score with extremely raw beta drivers.
The throughput will definitely improve even more as their drivers mature.
For max frame rates in OpenGL games, this card is going to be very hard to beat. Q3's target of about 10,000 triangles a frame doesn't stress this card at all."
John Carmac, lead programmer, id Software

"The new graphics processor from NVIDIA will allow us to do the kind of wild and amazing stuff that we have been dreaming about for years. By using the T&L features we free up a ton of the CPU for better AI and more accurate physics. People are going to be blown away by the amazing visuals that are going to be more intense than ever!"
Chris Taylor, president, Gas Powered Games

"GeForce 256 has allowed us to animate and realistically light our high-poly FMV models in real time. We look forward to exploiting this significant advance in technology in our forthcoming games."
Ted Bailey, technical director/project manager, Creative Asylum

"Quite simply, T&L is the best feature that you can add to a graphics accelerator. Developers are setting new standards for physics and procedural animation; for this you need CPU bandwidth and a lot of polys. Off loading geometry to the accelerator will allow you to draw smoother, more detailed meshes in addition to leaving more CPU bandwidth to spend on physics and gameplay."
David Wu, 3D programmer, Pseudo Interactive

"Hardware T&L allows us to build larger, more realistic and intensely detailed real-time 3D worlds for our games."
Patrick Moynihan, co-founder, The Whole Experience

"T&L will take games to the next level. With hardware T&L we are able to make applications that are up to eight times more complex. The difference between no 3D card and a 3D card is the same as between hardware T&L and normal T&L."
Ferry Marcellis, 3D programmer, Act 3D

"From a developers perspective, having T&L not only allows us to pump through more polygons, but also leaves the CPU open for more intensive gameplay-oriented code (AI, skeletal/IK animation, etc). The advantage is displaying a scene with more polygons and more complex gameplay elements. To display the same scene on a card without T&L, the performance may drop if the CPU usage is too high when combining the extra gameplay elements with the higher-polygon count, since the CPU must also calculate the geometry. That being said, since I'm more in favor of scenes with higher-polygon counts and more complex gameplay, my preference would have to go to a card with T&L."
Ryan Feltrin, Xatrix Entertainment

"My preference, currently, is for as much polygon throughput as possible, and in this regard I think hardware T&L is the most important step forward we'll be seeing in the next few months."
Seumas McNally, lead programmer, Longbow Digital Arts

"I personally would go for transform and lighting. I don't think the issue is fill rate any more, it's MOOD. There is a unique image quality to REAL. That quality is a look, a feeling. It's not just a red pixel in the correct place or a new smoothing system. Sit in a large room and look around. Ask yourself how 3D games really look on a screen when compared to your surroundings."
Dave Perry, president, Shiny Entertainment

"I would just like to say thanks for delivering the first 3D card in ages to really excite me! The GeForce 256 just seems to have an insatiable appetite for polygons."
Dave Bryson, Electronic Arts

"The increase in performance when taking advantage of the hardware T&L on the NVIDIA GeForce 256 is immediately apparent. Incredible frame rates at high resolutions and awesome frame rates across the board are only the tip of the iceberg."
Sean Fish, Infogrames U.S.

"Hardware T&L gives game programmers and artists new tools, new possibilities to raise the visual quality in computer games. Hardware T&L is the next step, fill rate is just the next upgrade.
We are very excited about the new NVIDIA GeForce 256 which has hardware T&L and fully supports the new standard texture compression schemes. These two features, along with the GeForce's abundant fill rate and powerful multitexture capabilities allow us to step, or maybe leap, into a new age where games are going to look quite different: i.e. very, very pretty.
We realize that it will take some time for most users to fully appreciate the power of hardware transform and lighting, just as it took some time for people to see the necessity of true 32-bit rendering. However, gradually everybody has come to agree that 32-bit rendering is required for good visual quality, and we are convinced that in time the same will happen when it comes to hardware T&L."
Michiel Ouwehand, technical director, Orange Games/Lost Boys

"NVIDIA's GeForce 256 gives us the power of tomorrow's game consoles today."
Robert Troughton, Pitbull Studios