DirectX 11


Meet "Digital Ira". Ira represents a big leap forward in capturing and rendering human facial expression in real time, and gives us a glimpse of the realism we can look forward to in our favourite game characters.
A stunning showcase of DirectX 11—Stone Giant shows how tessellation breathes life into game characters.
The world’s first DirectX 11 benchmark, Heaven shows you what tessellation will do for upcoming games.
Creating realistic water is challenging, and taxing on the CPU. As shown in this demo, DX11 tessellation, CUDA and the GTX 480 create an extremely realistic ocean view.
Deformable characters have finally arrived! In our latest DirectX 11 demo, Aliens twist, turn, and melt as they endure an unending hail of laser fire (from you).
With DX11 tessellation and the GeForce GTX 400 series, simulating and rendering interactive hair in real-time is now possible.
NVIDIA’s Endless City demo harnesses the horsepower of Fermi GPUs to generate an unending city in almost unlimited detail.
The Super Sonic Sled demo is for the GeForce GTX 400 series of graphics cards and showcases the true power of PhysX, CUDA and DirectX 11 hardware tessellation.