DirectX 12

DirectX 12 (DX12) enables developers to add amazing graphics effects to Microsoft Windows-based PC games. GeForce graphics cards deliver advanced DX12 features such as ray tracing and variable rate shading, bringing games to life with ultra-realistic visual effects and faster frame rates.

DXR (DirectX Raytracing)

DirectX Raytracing allows games to simulate how light works in real life, providing incredibly realistic and beautiful graphics effects like global illumination, reflections, and shadows.

NVIDIA has partnered closely with Microsoft to enable full DXR support on GeForce GPUs. GeForce RTX GPUs were designed from the start for the extreme demands of ray-tracing workloads. Specialised RT cores, found only on GeForce RTX graphics cards, provide billions of rays per second of performance, and up to 3X the frame rates with DXR games and applications. This makes ray tracing at real-time frame rates possible for the first time.

VRS (Variable Rate Shading)

VRS is a new rendering technique supported by NVIDIA Turing GPUs (RTX 20 Series and GTX 16 Series) that boosts performance by adjusting the shading rate for different parts of a scene. VRS enables NVIDIA Adaptive Shading, which measures motion and changes in colour from frame to frame to intelligently lower the shading rate in areas of the frame that don’t need it, such as sky boxes and walls. VRS can also be used in virtual reality games for foveated rendering—drawing more detail where your eyes are looking and less detail in the periphery where your eyes aren’t focused.

Additional graphics features supported

  • Volume Tiled Resources
  • Conservative Raster
  • Raster Order Views
  • Tiled Resources
  • Typed UAV Access
  • Bindless Textures
  • Asynchronous Compute

SUPPORTED Graphics Cards

Supported GPUs