NVIDIA App Update Adds DLSS 4.5 Dynamic Multi Frame Generation, Intelligently Balancing Frame Rates, Image Quality & Responsiveness

NVIDIA app is the essential companion for users with NVIDIA GPUs in their PCs and laptops. Whether you're a gaming enthusiast or a content creator, NVIDIA app simplifies the process of keeping your PC updated with the latest GeForce Game Ready and NVIDIA Studio Drivers, enables quick discovery and installation of NVIDIA applications, and enables you to enhance hundreds of games and apps with DLSS overrides, accelerating performance and improving image quality.

Our newest NVIDIA app beta update is available now, introducing DLSS 4.5 Dynamic Multi Frame Generation. This GeForce RTX 50 Series DLSS override dynamically adjusts the number of generated frames during gameplay to reach a target frame rate, automatically balancing FPS, image quality and responsiveness, optimizing your experience.

Additionally, DLSS 4.5 Multi Frame Generation is now available at up to 6X, enabling even higher levels of performance. And DLSS 4.5 Multi Frame Generation and Frame Generation users can activate a new and improved AI model in select titles.

Our new NVIDIA app update also introduces a beta preview of Auto Shader Compilation, a new feature that rebuilds DirectX 12 game shaders after a driver update while your system is idle, or on demand, accelerating game load times.

Download the app update today by opting into beta and experimental features in Settings > About. Please note, GeForce Game Ready Driver 595.97 WHQL, or newer, is required to use all features.

For further details about each addition, read on.

NVIDIA DLSS 4.5 Dynamic Multi Frame Generation Override

In January, we launched our DLSS 4.5 Super Resolution override, enabling you to further enhance image quality in games and apps.

Today, DLSS 4.5’s feature set expands with the launch of Dynamic Multi Frame Generation, an intelligent system that functions like an automatic transmission for your GPU. Instead of sticking to a fixed multiplier, it automatically shifts between different frame multipliers to strike the perfect balance between frame rate, image quality and responsiveness.

In other words, it only generates the frames needed to maximize your target frame rate, or the refresh rate of your display, be that 120Hz, 144Hz, 240Hz, or higher.

By continuously monitoring the gap between your GPU’s performance and your display’s maximum refresh rate, the system adapts in real-time. In graphically intense scenarios, it ‘upshifts’ and increases frame generation to bridge performance dips, ensuring your high-refresh display remains buttery smooth. Conversely, as the workload lightens, it seamlessly shifts the multiplier down to only compute what’s needed.

DLSS 4.5 Dynamic Multi Frame Generation maximizes frame rates on a 240Hz display

DLSS 4.5 Dynamic Multi Frame Generation can be activated and configured globally, or on a per game basis in the NVIDIA app’s Graphics tab.

Open “DLSS Override - Frame Generation Mode”, select “Dynamic”, and choose “Max refresh rate” for the NVIDIA app to synchronize your maximum frame rate with the maximum refresh rate of your display, for optimum motion clarity. Alternatively, pick “Custom” and type in a maximum frame rate for DLSS 4.5 Dynamic Multi Frame Generation to target.

In all titles compatible with DLSS Dynamic Multi Frame Generation, users can activate up to 6X Multi Frame Generation. To see the full list of 6X-compatible titles, please head here

Game developers are natively adding DLSS 4.5 Dynamic Multi Frame Generation and other DLSS 4.5 features to their games, 20 of which we announced at GDC. Head on over to our DLSS 4.5 games article to learn more and to watch DLSS 4.5 game trailers.

NVIDIA DLSS 4.5 Multi Frame Generation 5X & 6X Modes

DLSS Frame Generation introduced a 2X multiplier, rendering 1 additional frame per traditionally rendered frame. Then, DLSS 4 Multi Frame Generation leveraged the capabilities of GeForce RTX 50 Series GPUs to increase the maximum multiplier to 4X.

Now, our 2nd generation transformer model, along with improvements to frame pacing and image quality, enable us to raise the maximum multiplier to 6X, generating five additional frames for every natively rendered frame on GeForce RTX 50 Series GPUs.

NVIDIA DLSS 4.5 Multi Frame Generation 6X Mode - Made possible by DLSS Super Resolution and DLSS Frame Generation improvements

On GeForce RTX 50 Series GPUs, the shift from 4X to 6X Multi Frame Generation increases 4K frame rates in path-traced titles by up to 35%. And by combining our new, highly efficient Frame Generation model with NVIDIA Reflex’s low latency technology, DLSS 4.5 Multi Frame Generation can generate these additional frames with minimal impact to responsiveness:

This combination of new and enhanced features creates the smoothest path-traced gaming yet, unlocking the full potential of 4K 240Hz OLED gaming displays. And for users on super high refresh rate 1080p and 1440p displays, and those with G-SYNC Pulsar, Dynamic Multi Frame Generation 6X Mode can enable you to use their full capabilities, for an enhanced experience.

With the introduction of DLSS 4.5 Dynamic Multi Frame Generation, NVIDIA app users must now choose between Dynamic and Fixed Multi Frame Generation.

“Fixed” mode operates identically to previously-available Multi Frame Generation options in the NVIDIA app, running at the Frame Generation multiplier you select.

Open “DLSS Override - Frame Generation Mode”, either globally or on a per game basis, select “Fixed”, and choose a Frame Generation multiplier.

To only use a 2X multiplier, select “Use 3D app setting”, then activate DLSS Frame Generation in-game

In all titles compatible with DLSS Multi Frame Generation, users can activate 4X Multi Frame Generation, and in select titles using more recent Frame Generation .dlls, users can select up to 6X. To see the full list of 6X-compatible titles, please head here.

NVIDIA DLSS 4.5 Enhanced Frame Generation Model

Our new NVIDIA app update also introduces a new DLSS Frame Generation model that enhances in-game user interfaces in select titles, by incorporating additional game engine data.

The Outer Worlds 2: Improved user interface elements with the new DLSS 4.5 Multi Frame Generation Model

Available for GeForce RTX 40 Series and 50 Series users, the new model improves the quality and clarity of mini maps, on-screen user interface elements, and other aspects of game interfaces.

The new model takes additional UI buffers available for selected game engines allowing it to more intelligently manage the rendering of static user interfaces when DLSS Dynamic Multi Frame Generation, DLSS Multi Frame Generation, or DLSS Frame Generation are activated. As of March 31st, 2026, some supported games include Battlefield 6, Borderlands 4, Dragon Age: The Veilguard, EA SPORTS F1® 25, God of War Ragnarök, Hogwarts Legacy, Indiana Jones and the Great Circle™, Marvel’s Spider-Man 2, Monster Hunter Wilds, Star Wars Outlaws™, The Elder Scrolls IV: Oblivion Remastered, and The Outer Worlds 2

To activate the new model in a supported game, open “DLSS Override - Model Presets”, either globally or on a per game basis, click the “Frame Generation” dropdown, and select “Preset B”.

As Of March 31st, 2026
Battlefield 6 God of War Ragnarök Monster Hunter Wilds
Borderlands 4 Horizon Forbidden West Ratchet & Clank: A Rift Apart
DOOM: The Dark Ages Horizon Zero Dawn Remastered Star Wars Outlaws
Dragon Age: The Veilguard Indiana Jones and the Great Circle Starfield
F1 24 Marvel’s Spider-Man 2 The Elder Scrolls IV: Oblivion Remastered
F1 25 Marvel’s Spider-Man: Miles Morales The Outer Worlds 2
Forza Horizon 5 Marvel’s Spider-Man Remastered  

To activate the new model in a supported game, open “DLSS Override - Model Presets”, either globally or on a per game basis, click the “Frame Generation” dropdown, and select “Preset B”.

NVIDIA DLSS 4.5 Super Resolution: Superior Image Quality For All GeForce RTX Gamers

Building on eight years of research, including six years refining Convolutional Neural Networks (CNNs), DLSS 4.5 Super Resolution is our second generation transformer AI model. Utilizing five times the compute power of the original transformer model, having been trained on a significantly expanded, high-fidelity dataset, the model has a deeper understanding in every scene, and more intelligently uses game engine pixel sampling and motion data to deliver images that have better lighting, finer edges, and improved motion clarity.

DLSS 4.5 Super Resolution: Forged by 8 years of continuous innovation

DLSS 4.5 achieves a breakthrough in lighting effects by solving a traditional challenge faced by Temporal Anti-Aliasing (TAA), and earlier Super Resolution models. Previous techniques operated in logarithmic space to dampen flickering, which unfortunately resulted in muted lighting, clipped details, and crushed shadows in high-contrast scenes. In comparison, DLSS 4.5 Super Resolution trains and infers directly in linear space, the game engine’s native ground truth. Because the new AI model is powerful enough to manage instability without compressing the data, it accumulates lighting with physical accuracy, allowing glowing neon signs and bright reflections to retain their full color range and detail.

Check out the videos below to see DLSS 4.5 Super Resolution in action, and head to our DLSS 4.5 launch article for full details about this much-loved addition.