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GPU Ray Tracing

 
 

The massively parallel processing power of NVIDIA® GPUs match perfectly with the inherently parallel nature of ray tracing to dramatically increase rendering speeds for numerous markets using a wide variety of techniques. NVIDIA assists rendering companies in their GPU computing development and take their needs into account when designing its future GPU architectures, languages and tools. Below is list of some of the numerous companies now leveraging this compute power to greatly accelerate their solutions and define new interactive possibilities:

Supporting Applications
Optix NVIDIA OptiX Ray Tracing Engine™
OptiX is a programmable ray tracing framework for software developers to rapidly build ray tracing applications that yield extremely fast results across NVIDIA GPUs with conventional C programming. Unlike a renderer with a prescribed look, or being constrained to certain data structures or a language limited to rendering, the OptiX engine is extremely general - enabling software developers to quickly accelerate whatever ray tracing task they wish and execute it on widely available hardware - all license free.

Learn more about OptiX Ray Tracing Engine.
Arion Arion is Fry Frender’s next generation light simulation product which uses NVIDIA® CUDA™ to accelerate rendering on single or multi GPU systems. Arion is physically-based light simulator developed by RandomControl making it a high performance production renderer that can use all GPUs and CPUS in the system simultaneously.

Learn more about Arion.
FurryBall FurryBall is unique real-time GPU production quality final frame renderer with advanced rendering techniques, implemented directly into Maya and 3ds Max, with network rendering and multi GPU support. FurryBall 4 has OptiX™ physically-based, full global illumination and supports biased techniques too. FurryBall combines speed of GPU rendering with quality and features of CPU rendering. His power was proved in real movie and game production by many studios.

Learn more about FurryBall.
Lightworks Lightworks has taken advantage of NVIDIA OptiX to create a new breed of ultra fast GPU accelerated ray tracing engines for the Architectural, Industrial and Interior Design industries.

Learn more about Lightworks.
Octane Octane Render is an interactive GPU based, un-biased, physically based renderer that produces photorealistic results fast. This allows the user to create stunning works in a fraction of the time of traditional CPU based renderers. Refractive Software who develops the Octane renderer was one of the first to release a photorealistic and spectral based rendering engine which has significantly contributed to the Rendering Revolution.

Learn more about Octane Render.
V-ray V-Ray RT GPU is the GPU rendering mode enabling V-Ray RT to accelerate ray tracing on the available GPUs installed in the system, rather than the CPU. To enable GPU rendering, select OpenCL for the engine type parameter in the V-Ray RT settings. The V-Ray RT GPU mode is available for Autodesk 3ds Max.

Learn more about V-Ray RT.


 
 
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