| NVIDIA Unified Architecture Fully unified shader core dynamically allocates processing power to geometry, vertex, physics, or pixel shading operations, delivering an incredibly true-to-life 3D graphics. |
NVIDIA Lumenex Engine Support for 128-bit and 64-bit floating point HDR with up to 16x anti-aliasing delivering vividly realistic lighting effects while obliterating ‘jaggies’. © 2006 Offset Software. All rights reserved. |
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| Microsoft DirectX 10 Geometry Shaders Dynamic geometry creation smoothes surfaces and enables incredibly detailed environments, shadows, and effects. |
NVIDIA Quantum Effects Technology Advanced shader processors architected for physics computation deliver amazing performance and visual effects such as smoke, fire, and explosions. |