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CineFX 3.0 Shading Architecture
- Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry instancing
- Infinite length vertex programs
- Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets (MRTs)
- Infinite length pixel programs
- Next-Generation Texture Engine
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
- Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes 64-Bit
64-Bit Texture Filtering and Blending 1
- Full floating point support throughout entire pipeline
- Floating point filtering improves the quality of images in motion
- Floating point texturing drives new levels of clarity and image detail
- Floating point frame buffer blending gives detail to special effects like motion blur and explosions
Intellisample 3.0 Technology
- Advanced 16x anisotropic filtering
- Blistering-fast antialiasing and compression performance
- New rotated-grid antialiasing removes jagged edges for incredible edge quality
- Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
- Fast z-clear
- High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology
UltraShadow II Technology
- Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3
PureVideo™ - Advanced Video Functionality
- Dedicated on-chip video processor
- MPEG HD video encode and decode
- WMV9 HD decode acceleration
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Advanced Display Functionality
- Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
- Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
- Full NVIDIA® nView™ multi-display technology capability
TurboCache Technology 2
- Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance
Advanced Engineering
- Designed for PCI Express x16
- Designed for high-speed DDR, DDR2, and GDDR3 memory
- Advanced thermal management and thermal monitoring
NVIDIA® Digital Vibrance Control™ (DVC) 3.0
- DVC color controls
- DVC image sharpening controls
Operating Systems
- Windows XP
- Windows ME
- Windows 2000
- Windows 9X
- Macintosh OS, including OS X
- Linux
API Support
- Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
- Full OpenGL support, including OpenGL 2.0
PowerMizer Technology
- Mobile power reduction technology unique the GeForce 6 Go family of GPUs
- Power & thermal management technology to deliver the longest battery life
- Advanced process technology delivers performance at lowest power consumption levels
- CLK, supply-VDD, thermal-throttling closed loop control mechanisms optimize “on the go” performance
- Enables control of system levels components (such as CPU, display-panel, etc.) power consumption, for a balanced and complete notebook PC power savings
- SmartDimmer – technology to intelligently control and save display-panel power consumption
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