
NVIDIA® CineFX® 4.0 Shading Architecture
- Vertex Shaders
- Support for Microsoft® DirectX® 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry instancing
- Infinite length vertex programs
- Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets (MRTs)
- Infinite length pixel programs
- Next-Generation Texture Engine
- Accelerated texture access
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
- Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
- Full floating point support throughout entire pipeline
- Floating point filtering improves the quality of images in motion
- Floating point texturing drives new levels of clarity and image detail
- Floating point frame buffer blending gives detail to special effects like motion blur and explosions
- Advanced 16x anisotropic filtering (with up to 128 taps)
- Blistering-fast antialiasing and compression performance
- Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels
- Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
- Support for normal map compression
- Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
- Fast z-clear
- Designed to enhance the performance of shadow-intensive games
- Adaptable programmable video processor
- High-definition H.264, MPEG-2, and WMV9 hardware acceleration
- HD, spatial-temporal de-interlacing
- Inverse Telecine (3:2 and 2:2 pull-down correction)
- 4-tap horizontal, 5-tap vertical scaling
- LCD Sharpening
- Overlay color temperature correction
- Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
- Integrated TV output
- Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance
- Patented hardware and software technology allows two GeForce Go-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
- Scales performance on today's games and applications
- Real time desktop compositing
- Accelerated antialiased text rendering
- Pixel shader driven special effects and animation technology capability
- Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz
- Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
- Full NVIDIA® nView® multi-display technology capability
- PCI Express x16
- High-speed GDDR1, DDR2, and GDDR3 memory
- DVC color controls
- DVC image sharpening controls
- Third-generation GPU architecture built for Windows Vista
- Delivers best possible experience when running Windows Vista 3D graphical user interface
- New OS supported by renowned NVIDIA® Unified Driver Architecture (UDA) for maximum stability and reliability
- NVIDIA® PureVideo technology delivers high-quality VMR pipeline for best-in-class video for Windows Vista
- Built for Microsoft Windows Vista
- Windows XP/Windows XP 64
- Windows ME
- Windows 2000
- Linux
- Macintosh OS X
- Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
- Full OpenGL support, including OpenGL 2.0
2 Available on NVIDIA SLI-based notebooks only
Feature | GeForce Go 7950 Models | GeForce Go 7900 Models | GeForce Go 7800 Models | GeForce Go 7600 Models | GeForce Go 7400 Models | GeForce Go 7300 Models | GeForce Go 7200 Models |
Bus Technology | PCI Express | PCI Express | PCI Express | PCI Express | PCI Express | PCI Express | PCI Express |
Microsoft® DirectX® 9.0 | SM 3.0 | SM 3.0 | SM 3.0 | SM 3.0 | SM 3.0 | SM 3.0 | SM 3.0 |
NVIDIA® Intellisample™ Technology | 4.0 | 4.0 | 4.0 | 4.0 | 4.01 | 4.01 | 4.01 |
NVIDIA® CineFX® Technology | 4.0 | 4.0 | 4.0 | 4.0 | 4.0 | 4.0 | 4.0 |
NVIDIA® SLI™ Technology | Yes2 | Yes2 | Yes2 | Yes2 | n/a | n/a | n/a |
NVIDIA® TurboCache™ Technology | n/a | n/a | n/a | n/a | Yes | Yes | Yes |
NVIDIA® PureVideo™ Technology | Yes3 | Yes3 | Yes3 | Yes3 | Yes3 | Yes3 | Yes3 |
Memory | GDDR1 DDR2 GDDR3 |
GDDR1 DDR2 GDDR3 |
GDDR1 DDR2 GDDR3 |
GDDR1 DDR2 GDDR3 |
GDDR1 DDR2 GDDR3 |
GDDR1 DDR2 GDDR3 |
n/a |
Process | .09 micron | .09 micron | .11 micron | .09 micron | .09 micron | .09 micron | .09 micron |
RAMDACs | 400MHz | 400MHz | 400MHz | 400MHz | 400MHz | 400MHz | 400MHz |
1 GeForce Go 7200, GeForce Go 7300, and GeForce Go 7400 models do not include compression technology
2 Available on NVIDIA SLI-based notebooks only
3 Features may vary by product. Some features may require additional software