| | |
| | | | |
| | |  | Products | Legacy Products | GeForce3
|  |  |  | NVIDIA’s programmable Vertex and Pixel Shaders, and 3D textures. The nfiniteFX engine gives developers the freedom to program a virtually infinite number of custom special effects, in order to create true-to-life characters and environments.
Part of the nfiniteFX II and nfiniteFX Engines, shadow buffers enable self-shadowing for characters and objects, and soften the edges of shadows for realistic effects, adding depth to scenes and highlighting spatial relationships between objects.
|
|
| |
| | |
The Infinite Effects GPU Available on PC and Mac Platforms
The NVIDIA GeForce3™ family of graphics processing units (GPUs) shakes up the gaming industry with unprecedented visual effects and sizzling frame rates—injecting life into the previously artificial world of computer-generated graphics. Powered by the new NVIDIA nfiniteFX™ Engine and Lightspeed Memory Architecture, the GeForce3 Ti 500, GeForce3 Ti 200, and original GeForce3 GPUs enable users to experience a rich environment instead of just looking at it on a computer screen.
|
|
 |
 |
 |
GeForce3 Ti 500 Graphics Core: Memory Interface: Fill Rate Operations per Second: Memory Bandwidth:
GeForce3 Graphics Core: Memory Interface: Fill Rate Operations per Second: Memory Bandwidth:
GeForce3 Ti 200 Graphics Core: Memory Interface: Fill Rate Operations per Second: Memory Bandwidth:
|
256-bit 128-bit DDR 3.84 Billion AA Samples/Sec. 960 Billion 8.0GB/Sec.
256-bit 128-bit DDR 3.2 Billion AA Samples/Sec. 800 Billion 7.36GB/Sec.
256-bit 128-bit DDR 2.8 Billion AA Samples/Sec. 700 Billion 6.4GB/Sec. |
|
 |
 |
 |
 |
The nfiniteFX Engine |
|
With the nfiniteFX engine's programmability, games and other graphics-intensive applications can offer more exciting and stylized visual effects. Vertex and Pixel Shaders are two patented architectural advancements that allow for a multitude of effects. |
 |
3D Textures |
|
A new teachnology that is part of the nfiniteFX Engine, 3D textures make hollow objects solid with true three-dimensional material properties such as wood grain or marbling. |
 |
Shadow Buffers |
|
Another new feature of the GeForce3 Titanium series, shadow buffers create realistic shadow effects in real time. Enables self-shadowing for characters and objects, and softens the edges of shadows for realistic effects, adding depth to scenes and highlighting spatial relationships between objects. |
|
|
|
| |