NVIDIA, VP, GameWorks and Lightspeed Studios
ABOUT THE SPEAKER: Rev Lebaredian started his career in Hollywood, specializing in rendering for Warner Bros. Digital and Disney’s Dream Quest Images. He developed the renderer used for the Academy Award nominated film Mighty Joe Young. He then formed Steamboat Software and developed the award-winning renderer Jig, used by visual effects studios such as Digital Domain, PDI/Dream Works, Sony ImageWorks, Walt Disney, and Rhythm and Hues for various films including X-Men 2, Stuart Little, The Core, Reign of Fire, Sum of All Fears, Treasure Planet, Gone in Sixty Seconds and How the Grinch Stole Christmas. In 2002, Rev transitioned from film visual effects to NVIDIA, where he helped in the creation of the Cg shading language. NVIDIA relocated Rev to Moscow to open a new site for NVIDIA and to architect a state-of-the-art games testing and data-mining lab, as well as NVIDIA’s groundbreaking client, GeForce Experience. Today, Rev is vice president of GameWorks and Lightspeed studios at NVIDIA, responsible for developing NVIDIA GameWorks technologies, first-party games, the Holodeck VR platform, and the Isaac Lab robot simulator. GameWorks includes various visual effects modules tailored for real-time high-fidelity applications, such as NVIDIA Destruction, NVIDIA Clothing, HairWorks, WaveWorks, Ansel, as well as the most popular real-time physics middleware for video games, PhysX.