|It is now for the second time that the black Chernobyl erupted to open a Zone - a new horror of ill mankind. It was at that moment that hundreds of people turned into wordless toys of invisible forces, into insane toys with erased personalities. And there were futile attempts of the army to cope with the new disease of the planet, at least to prevent its development and spread, but to no avail. The Zone grew bigger. Only rarely people dared to set off for the Zone to find out, to procure evidence of weird and uncanny changes around Chernobyl Atomic Plant. Only a handful returned, bringing strange objects and stories of deadly traps and eerie animal mutants, they found out of somebody inside controlling the evolution of humanity, forcing it to leap towards unknown final. They became stalkers, those who leave for the changing world of the Zone to explore it and find artefacts, those who cross the Zone of immense territory covered with ulcers of black lakes, scorched earth, poisonous fogs, deadly anomalous zones, populated by sapient pseudo-animal mutants...
- Extremely dense geometry, 3 million polygons per frame
- Dynamic shadows and lighting
- Extensive use of vertex and pixel shaders
- Optimizations and special support for NVIDIA GeForce FX
"Stalker: Oblivion Lost" uses colored dynamic lights and dynamic "soft" shadows to bring this world to life.
Incredible amounts of geometry is used on the ground for grass, dirt, clutter, and debris. The addition of all this "stuff" adds to the sense of realism.
Objects in "Stalker: Oblivion Lost" feature multiple layers of texture detail. Bumps, specular highlights, dirt, and grime are visible throught the world.
Not all of the environments in "Stalker: Obvlivion Lost" will features bright shiny environments. Dynamic light sources cast shadows and glowing coronas.