Assetto Corsa Competizione Shows-Off Its NVIDIA RTX Ray-Traced Reflections

Modern racing games are the forefront of visual fidelity, with ever-better recreations of real-world cars and circuits, and ever-nicer visual effects that help us feel immersed in the high-octane action. In 2014, Assetto Corsa raised the bar for fidelity, accuracy and realism, and on September 12th Kunos Simulazioni’s new racing sim, Assetto Corsa Competizione, will enter Early Access on Steam.

At a later date, it will upgrade its cutting-edge Unreal Engine 4 visuals with bleeding-edge NVIDIA RTX Ray Tracing, elevating its graphical fidelity.

In the screenshots, Ray Traced Reflections, Shadows and Ambient Occlusion can be seen, though the reflections are by far the most immediately obvious, adding real-time, realistic mirroring of surrounding detail to cars, windows, and other reflective surfaces.

By utilizing the new Ray Tracing hardware within GeForce RTX graphics cards, and new software and tools designed specifically for ray-tracing, we can now render reflections as you experience them in the real world, dramatically increasing fidelity and immersion. Previously, the best tech we could use was Screen Space Reflections, and no amount of development time could overcome its limitations to match what is now possible.

Similarly, our Ray Traced Shadow technology enables us, for the very first time, to render hyper-realistic representations of the shadows we see day-in-day-out, with support for large, complex interactions, translucent shadowing, and a litany of other techniques. All at a level of detail far beyond that previously seen.

And with Ray Traced Ambient Occlusion, we can for the first time calculate and render Ambient Occlusion contact shadowing based on the geometry and objects of the scene, adding pixel perfect shadows throughout each scene.

When we switch these effects on, Assetto Corsa Competizione’s graphical fidelity reaches new heights, raising the bar for not only racers, but all other games, too.

NVIDIA RTX & Assetto Corsa Competizione: High-Fidelity Real-Time Racing

Before, Ray Tracing was rendered at only a few frames per second on supercomputers. Now, we can deliver real-time ray tracing at playable framerates in the most advanced games thanks to NVIDIA RTX and GeForce RTX graphics cards.

Stay tuned to GeForce.com for further news of NVIDIA RTX’s release in Assetto Corsa Competizione, and learn about the other games enhancing their graphics with RTX here.