Explore exclusive Omniverse sessions.

NVIDIA Omniverse is a scalable, multi-GPU virtual world platform that enables 3D design collaboration and true-to-reality simulation. Creators, designers, engineers, and enterprises can connect their assets, libraries, and software applications and freely iterate in a shared virtual world. Developers can extend the open Omniverse platform to build tools and microservices to streamline their workflows.

Featured Speakers

 Tim Sweeney

A Vision of the Metaverse

Tim Sweeney 
Founder and CEO, Epic Games

Hilda Espinal

The HTML of 3D Worlds – USD’s Next Evolution

Hilda Espinal
Chief Technology Officer, CannonDesign

Willim Cui

A Vision of the Metaverse

Willim Cui
CVP, Interactive Entertainment Group, Tencent 

Katja Reitemeyer

Developer Breakout: Build, License and Distribute Your Omniverse Extensions, Apps, and Connectors

Katja Reitemeyer 
Director of Omniverse Development Toolkits, NVIDIA

Sessions By Topic


  • A New Era of Realism: Building Breathtaking Cinematic Renderings in Omniverse

    • Andrew Averkin, Lead Environmental Artist, NVIDIA

    Hear from one of NVIDIA's expert environmental artists and see how a retro-gaming inspired bedroom scene came together over just a few days of work. Dive into a workflow featuring Autodesk 3ds Max, NVIDIA Omniverse Create, Omniverse Connectors, V-Ray, and the Omniverse RTX Renderer. 

  • Discover iClone to Omniverse: The Complete Character Animation Workflow

    • Elvis Huang, Head of Innovation, Reallusion 
    • John Martin II, Vice President, Reallusion

    Learn how to create, animate, and deploy digital humans and 3D characters for Omniverse Create and Machinima. The Reallusion character animation pipeline consists of a workflow to easily build and animate characters with Character Creator and iClone. 

  • The Making of Jensen's Virtual Kitchen

    • Kevin Margo, Creative Director, NVIDIA
    • Gage Hedden, Developer, NVIDIA

    See how NVIDIA's internal creative 3D team crafted a digital twin of Jensen's kitchen and brought it to fantastic life for GTC 2021 while proving out NVIDIA's Omniverse platform as a production solution for cinematic-quality content.>

  • Meet the Omniverse Experts: Materials and Rendering Technology in Omniverse

    • Ignacio Llamas, Senior Director/Distinguished Engineer - Omniverse RTX, NVIDIA
    • Simon Yuen, Director of Graphics and AI, NVIDIA
    • Morteza Ramezanali, Principal Engineer, NVIDIA
    • Frankie Liu, Senior Product Manager, NVIDIA

    Learn more about the Omniverse RTX Renderer, MDL, the Omniverse Universal Material Mapper or the newly released OmniSurface uber material shader in this session led by one of NVIDIA’s senior engineers. 




  • NVIDIA Omniverse User Group

    • Senior NVIDIA Omniverse artists, engineers, and executives
    • Special guests from NVIDIA Omniverse’s user community

    Get a behind-the-scenes look at upcoming NVIDIA Omniverse platform features.

  • Foundations of the Metaverse: Omniverse Nucleus for Collaboration

    • TJ Galda, Director of Product Management, NVIDIA

    See how Omniverse enables 3D artists and creators to work collaboratively across leading industry tools like Autodesk Maya, Substance Painter by Adobe, Epic Games Unreal Engine 4, and Autodesk 3ds Max.

  • Digital Human Technologies behind Virtual Jensen and Siggraph Real-time Live

    • Simon Yuen, Director of Graphics and AI, NVIDIA 
    • Ming-Yu Liu, Distinguished Research Scientist/Director of Research, NVIDIA

    In this session, we will reveal the details of the key technologies that enabled the Virtual Jensen shot in the Spring 2021 GTC Keynote. We will also show how we further extended the technologies to build a real-time digital avatar demo that won the Best-in-Show Award in the 2021 SIGGRAPH Real-Time-Live.

Sessions From Around the World

  • NVIDIA IndeX in Omniverse: Scientific Visualization and Photo-real Depictions of Volume Data in a Collaborative Environment

    • Marc Nienhaus, Director NVIDIA IndeX Product Technology, NVIDIA

    Learn how NVIDIA IndeX in Omniverse enables the interactive scientific visualization and photo-real image generation of large-scale, complex volume data. 

    Country/Location: Germany

  • Animated Storytelling: Turn a Story into an Animated Film with NVIDIA Technologies

    • Michael Berhanu, Co-founder, ARMA 

    ARMA co-founder Michael Berhanu will share how NVIDIA technologies enable creative artists and storytellers to produce artwork collaboratively and tell their stories through animation.

    Country/Location: Ethiopia

  • Unlimited Vegetation Asset Customization in Omniverse

    • Mathieu Riveccie, Director of Product management - DCC, Bentley Systems

    In this presentation, we will show you how e-on software's PlantFactory vegetation modeling technologies - and the PlantCatalog dedicated asset collections - can help you enrich your scenes with unlimited botanically accurate USD vegetation models, custom tailored for Omniverse. You'll see how you can easily change the shape, age, season, health, growth, variation, or wind intensity of PlantCatalog assets, and integrate them back to your Omniverse stage.

    Country/Location: France

  • Wearing the Omniverse: Photogrammetry Applied to Clothing

    • Jesus Luque, CTO Peris Digital
    • Sergio Martinez Portela, Head Software Engineer Peris Digital

    From the costumers of Bridgerton, Peaky Blinders, and the Queen’s Gambit, learn about a revolutionary new process to digitize over 7.5 million garments on demand, unlocking the possibility of using higher-quality digital garments for secondary characters or main characters, avoiding the need to use several instances of the same garment on different characters and improving the quality and realism of the productions.

    Country/Location Spain

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