Explore exclusive Omniverse sessions.

NVIDIA Omniverse is a scalable, multi-GPU virtual world platform that enables 3D design collaboration and true-to-reality simulation. Creators, designers, engineers, and enterprises can connect their assets, libraries, and software applications and freely iterate in a shared virtual world. Developers can extend the open Omniverse platform to build tools and microservices to streamline their workflows.

Featured Speakers

 Tim Sweeney

A Vision of the Metaverse

Tim Sweeney 
Founder and CEO, Epic Games

Ross Kramberger

BMW and Omniverse for Production

Ross Kramberger
Digital Solutions for Production Planning, BMW Group

Jinsoo Jeon

A Vision of the Metaverse

Jinsoo Jeon
VP, Head of Metaverse Company, SK Telecom 

Richard Kerris

Build, Connect, Extend - Introduction to Omniverse Platform for Developers

Richard Kerris 
VP, Omniverse Developer Platform, NVIDIA

Sessions By Topic

OMNIVERSE FOR CREATORS

  • Discover iClone to Omniverse: The Complete Character Animation Workflow

    • Elvis Huang, Head of Innovation, Reallusion 
    • John Martin II, Vice President, Reallusion

    Learn how to create, animate, and deploy digital humans and 3D characters for Omniverse Create and Machinima. The Reallusion character animation pipeline consists of a workflow to easily build and animate characters with Character Creator and iClone. The new iClone Connector for Omniverse simplifies character facial blendshape animation, body animation, props, camera, lights, and scene setup while exporting everything to Omniverse.  

  • Wearing the Omniverse: Photogrammetry Applied to Clothing

    • Jesus Luque, CTO, Peris Digital 
    • Sergio Martinez, Portela Head Software Engineer, Peris Digital

    Unlock the possibility of using higher-quality digital garments for secondary characters or main characters. You can now avoid the need to use several instances of the same garment on different characters-- and improve the quality and realism of your productions.

  • A New Era of Realism: Building Breathtaking Cinematic Renderings in Omniverse

    • Andrew Averkin, Lead Environmental Artist, NVIDIA

    Hear from one of NVIDIA's expert environmental artists and see how a retro-gaming inspired bedroom scene came together over just a few days of work. Dive into a workflow featuring Autodesk 3ds Max, NVIDIA Omniverse Create, Omniverse Connectors, V-Ray, and the Omniverse RTX Renderer. 

  • NVIDIA Omniverse User Group

    • Senior NVIDIA Omniverse artists, engineers, and executives
    • Special guests from NVIDIA Omniverse’s user community

    Join the NVIDIA Omniverse User Group to learn the latest development news, including our roadmap, meet our inaugural Insiders and Ambassadors, discover some of the ways developers are working with Omniverse, and meet our latest contest winners!

OMNIVERSE FOR ENTERPRISE

OMNIVERSE FOR DEVELOPERS

OMNIVERSE ESSENTIALS

  • Foundations of the Metaverse: Omniverse Nucleus for Collaboration

    • TJ Galda, Director of Product Management, NVIDIA

    See how Omniverse enables 3D artists and creators to work collaboratively across leading industry tools like Autodesk Maya, Substance Painter by Adobe, Epic Games Unreal Engine 4, and Autodesk 3ds Max.

  • Making a Connector for Omniverse

    • Lou Rohan, Omniverse Connect Engineer, NVIDIA

    Get an overview of USD structuring and some of the basics in terms of geometry and materials. A tour of the Sample SDK, which is available on the Omniverse Launcher, will be discussed in detail. From there, learn how to implement an Omniverse Connector for an application, like SketchUp, to discuss design considerations and material mapping and handling.

  • A Deep Dive into Building Microservices with Omniverse

    • Jozef van Eenbergen, Senior Software Engineering Manager, NVIDIA 
    • Philippe Sawicki, Senior Software Engineer, NVIDIA

    Take a deep dive into building microservices with Omniverse and how to use and run them.

  • NVIDIA Omniverse User Group

    • Senior NVIDIA Omniverse artists, engineers, and executives
    • Special guests from NVIDIA Omniverse’s user community

    Get a behind-the-scenes look at upcoming NVIDIA Omniverse platform features.

Sessions From Around the World

  • Scalable Collaborative Architectural Design in the AEC Industry with NVIDIA EGX and Omniverse

    • Cobus Bothma Director, Applied Research, Kohn Pedersen Fox Associates 
    • Jayson Thaker IT Operations Manager, Kohn Pedersen Fox Associates

    This talk will show how global architecture firm Kohn Pedersen Fox (KPF) employs NVIDIA Omniverse for remote collaboration and visualization and NVIDIA CloudXR to push the boundaries of visual communication through the design process.

    Country/Location: United Kingdom

  • Animated Storytelling: Turn a Story into an Animated Film with NVIDIA Technologies

    • Michael Berhanu, Co-founder, ARMA 

    ARMA co-founder Michael Berhanu will share how NVIDIA technologies enable creative artists and storytellers to produce artwork collaboratively and tell their stories through animation.

    Country/Location: Ethiopia

  • Unlimited Vegetation Asset Customization in Omniverse

    • Mathieu Riveccie, Director of Product management - DCC, Bentley Systems

    In this presentation, we will show you how e-on software's PlantFactory vegetation modeling technologies - and the PlantCatalog dedicated asset collections - can help you enrich your scenes with unlimited botanically accurate USD vegetation models, custom tailored for Omniverse. You'll see how you can easily change the shape, age, season, health, growth, variation, or wind intensity of PlantCatalog assets, and integrate them back to your Omniverse stage.

    Country/Location: France

  • Foundations of the Metaverse: Omniverse Nucleus for Collaboration

    • TJ Galda, Director of Product Management, NVIDIA

    Get a closer look into Omniverse Nucleus, the Omniverse platform’s revolutionary collaboration and database engine that allows live editing for multiple artists at once. Also, see a real time Omniverse-accelerated workflow with Omniverse Connectors and a preview of upcoming connections to SideFX Houdini.

    Country/Location: Canada

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