Explore featured sessions for XR—virtual and augmented reality.

Extended reality (XR) will change the way we enjoy entertainment, interact with friends, and get our jobs done. From gaming to product design to cinematic experiences, NVIDIA delivers groundbreaking solutions for AR and VR—including leading GPUs, drivers, and SDKs—for professionals, gamers, and developers.

Featured Speakers

Shen Ye

Next-Level VR Compute and Create with HTC

Shen Ye
Senior Director, Global Head of Hardware Products, HTC

Daniel Seidl

Scaling VW Training with NVIDIA CloudXR

Daniel Seidl
Founder and CEO, Innoactive

Matt Coppinger

Scaling Learning and Training Experiences to the Enterprise Using 5G and NVIDIA CloudXR

Matt Coppinger
Director of XR, VMware

Jonghyun Kim

Holographic Near-Eye Display: The Future of XR

Jonghyun Kim
SR Research Scientist, NVIDIA

Sessions By Topic

The Future of XR

  • Holographic Near-Eye Display: The Future of XR

    • David Weinstein, Director of Virtual and Augmented Reality, NVIDIA
    • Jonghyun Kim, Senior Research Scientist, NVIDIA

    What is the ultimate VR/AR display? Holographic near-eye displays promise to deliver a full 3D experience and have made remarkable progress over the last few years. Unlike conventional displays, holographic displays are based on phase-only spatial light modulators (SLMs) and can show 3D images by shaping a wave field such that the target image is created through interference.

  • Collaborative AR and VR in Omniverse: Interaction With Unbounded Worlds

    • Omer Shapira, Engineer, NVIDIA

    Learn about designing and programming spatial computing features in Omniverse. We'll discuss Omniverse's real-time ray-traced XR renderer, the Omniverse Autograph system for visual programming, and how customers are using the Omniverse XR tools to do everything together—from design reviews to hangouts.

  • The Lighting of the Future in Today's VR

    • Jason Cooper, Chief Digital Officer, Horizon Productions

    We’re living in a revolution in real-time computer graphics, with long-time offline technologies like ray tracing and global illumination suddenly feasible in interactive applications. Virtual reality projects have particularly demanding frame rate requirements that can keep these applications a generation behind in graphics quality. 

  • Conversational AI in Omniverse

    • Vlad Getselevich, Engineer, NVIDIA
    • Sean Wagstaff, Technical Marketing Engineer, NVIDIA

    Speech is the most human interaction. Natural language—the most familiar of human interfaces—is NVIDIA’s first step in replacing cumbersome, unnatural interactions with a human-friendly AI assistant for any virtual world.

XR Streaming

XR Training & Simulation

  • NVIDIA Technologies for Streaming Training and Simulation from the Edge

    • Tim Woodard, Senior Solutions Architect, NVIDIA

    Now, more than ever, human-in-the-loop training and simulation are playing a key role in many domains. Delivering high-fidelity, real-time, 3D-based training requires significant computational power, typically on a par with a high-end gaming PC. 

  • Leveraging NVIDIA CloudXR 3.0 for Scalable Virtual Reality Training and Simulation

    • Jason Powers, Chief Creative Technologist, Brightline Interactive LLC

    As technologies such as 5G further enable our capabilities to send and receive data, NVIDIA's CloudXR becomes increasingly important for expanding augmented and virtual reality use cases. Jason Powers, chief creative technologist at Brightline Interactive, discusses how Brightline has used CloudXR 3.0 to develop a scalable virtual reality training platform.

  • Scaling VW Training with NVIDIA CloudXR

    • Daniel Seidl, Founder and CEO, Innoactive

    We’ll explore how using CloudXR to deliver training within VW over AWS will be delivered and the use of the Innoactive Portal to deploy their training content. The talk also provides advice on using CloudXR and highlights some of the lessons that we've learned.

See streaming and XR session highlights from the previous GTC. Get ready for what’s to come.

Find the complete GTC On-Demand playlist here.

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