NVIDIA Omniverse Gallery

Explore the Omniverse community's stunning 3D art created by connecting 3D applications together with Universal Scene Description (OpenUSD).

Featured Omniverse Artists

Congratulations to the winners of the #CreateYourRetroverse Contest

1st Place
Simon Lavit

2nd Place
Nicklas Lotz

3rd Place
Ted Saguindel


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The Design and Simulation Conference for the Era of AI and the Metaverse

The Design and Simulation Conference
for the Era of AI and the Metaverse

Connect your creative worlds to a universe of possibility with NVIDIA Omniverse.

  • An Artist's Omniverse: How to Build Large-Scale, Photoreal Virtual Worlds

    • Gabriele Leone, Senior Art Director, NVIDIA

    Hear from NVIDIA's expert environmental artists and see how 30 artists built an iconic multi-world demo in three months. Dive into a workflow featuring Adobe Substance 3D Painter, Photoshop, Autodesk 3ds Max, Maya, Blender, Modo, Maxon Zbrush, SideFX Houdini, and NVIDIA Omniverse Create, and see how the artists pulled off delivery of a massive scene that showcases the latest in NVIDIA RTX, AI, and physics technologies.

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  • Next Evolution of Universal Scene Description (USD) for Building Virtual Worlds

    • Aaron Luk, Senior Engineering Manager, Omniverse, NVIDIA

    Universal Scene Description is more than just a file format. This open, powerful, easily extensible world composition framework has APIs for creating, editing, querying, rendering, simulating, and collaborating within virtual worlds. NVIDIA continues to invest in helping evolve USD for workflows beyond Media & Entertainment—to enable the industrial metaverse and the next wave of AIs. Join this session to see why we are "all on" in USD, our USD development roadmap, and learn about our recent projects and initiatives at NVIDIA and with our ecosystem of partners.

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  • Foundations of the Metaverse: The HTML for 3D Virtual Worlds

    • Michael Kass, Senior Distinguished Engineer, NVIDIA
    • Rev Lebaredian, VP Simulation Technology and Omniverse Engineering, NVIDIA
    • Guido Quaroni, Senior Director of Engineering of 3D & Immersive, Adobe
    • Steve May, Vice President, CTO, Pixar
    • Mason Sheffield, Director of Creative Technology, Lowe’s Innovation Labs, Lowe's
    • Natalya Tatarchuk, Distinguished Technical Fellow and Chief Architect, Professional Artistry & Graphics Innovation, Unity
    • Matt Sivertson, Vice President and Chief Architect, Media & Entertainment, Autodesk
    • Mattias Wikenmalm, Senior Expert, Volvo Cars

    Join this session to hear from a panel of distinguished technical leaders as they talk about Universal Scene Description (USD) as a standard for the 3D evolution of the internet—the metaverse. These luminaries will discuss why they are investing in or adopting USD, and what technological advancements need to come next to see its true potential unlocked.

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  • How to Build Simulation-Ready USD 3D Assets

    • Renato Gasoto, Robotics & AI Engineer, NVIDIA 
    • Beau Perschall, Director, Omniverse Sim Data Ops, NVIDIA

    The next wave of industries and AI requires us to build physically accurate virtual worlds indistinguishable from reality. Creating virtual worlds is hard, and today's existing universe of 3D assets is inadequate, representing just the visual representation of an object. Whether building digital twins or virtual worlds for training and testing autonomous vehicles or robots, 3D assets require many more technical properties, requiring a need to develop and adopt novel processes, techniques, and tools. NVIDIA is introducing a new class of 3D assets called "SimReady" assets—the building blocks of virtual worlds. SimReady assets are more than just 3D objects—they encompass accurate physical properties, behavior, and connected data streams built on Universal Scene Description (USD). We'll show you how to get started with SimReady USD assets, and present the tools and techniques required to develop and test these assets.

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  • How Spatial Computing is Going Hyperscale

    • Omer Shapira, Senior Engineer, Omniverse, NVIDIA

    Recent advances in compute pipelines have enabled leaps in body-centered technology such as fully ray-traced virtual reality (VR). Simultaneously, network bottlenecks have decreased to the point that streaming pixels directly from datacenters to HMDs is a reality. Join this talk to explore the potential of body-centered computing at data center-scale—and what applications, experiences, and new science it enables.

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Three headshots with varying dark gray to dark purple backgrounds. The left headshot features a man in a gray shirt with a gold banner that reads Stephen Jones, NVIDIA. The middle headshot features a woman in a red shirt with a gold banner that reads Anima Anandkumar, NVIDIA. The right headshot features a man in a black shirt and gray collar with a gold banner that reads Ian Buck, NVIDIA.

Share and Tell

Whether you’re an NVIDIA Omniverse beginner, hobbyist, or a pro, we want to celebrate your creativity.
Share what you #MadeInOmniverse to be featured in the Omniverse gallery.

Meet The Omnivores

From architectural designers and 3D artists to material specialists and polygon modelers, hear from Omniverse users who’ve unlocked the powerful capabilities and potential of NVIDIA RTX and Omniverse.

  • Jae Solina
  • Benny Dee
  • Ting Song
  • Samuel Prince
  • Yenifer Macias
Jae Solina

Jae Solina


Growing up in the Philippines, award-winning filmmaker Jae Solina says he turned to movies as a reminder that the world was much larger than himself and his homeland. He started the popular YouTube channel JSFILMZ a decade ago as a way to share home videos he made for fun. Since then, he’s expanded the channel to showcase his computer graphics-based movies as well as post tutorials for virtual filmmaking with tools, including NVIDIA Omniverse. Solina uses an NVIDIA GeForce RTX 3060 GPU and Omniverse apps like Audio2Face, Create, and Machinima to create his films virtually. He also uses Omniverse Connectors for 3D applications like Blender and Autodesk Maya, as well as Reallusion’s iClone and Character Creator, with which he edits motion-capture data.

Benjamin Sokomba Dazhi (Benny Dee)

Benjamin Sokomba Dazhi (Benny Dee)

Animator and CEO, Just Art Animation Studios

Benjamin Sokomba Dazhi, aka Benny Dee, has learned the ins and outs of the entertainment industry from many angles—first as a rapper, then as a music video director, and now as a full-time animator. After eight years of self-teaching, Dazhi has mastered the art of animation landing roles as head animator for the film The Legend of Oronpoto and as creator and director of the Cartoon Network Africa Dance Challenge, a series of dance-along animations that teaches children African-inspired choreography. Dazhi uses NVIDIA Omniverse with RTX-powered GPUs with Reallusion’s iClone and Character Creator to supercharge his artistic workflow. He also uses Omniverse Connectors for Reallusion apps for character and props creation and animation, set dressing, and cinematics.

Ting Song

Ting Song

Digital Artist

An avid hackathon-goer growing up, Song has shared her love of cutting-edge, open-source technology by hosting hackathons in more than a dozen countries.  She saw a multitude of groundbreaking uses for technology at these events and was spurred to use AI as a tool to foster art and creativity. Her recent works of AI-based, immersive, multi-dimensional art focus on portraying philosophical and aesthetic themes from traditional Chinese culture. Song uses Kaolin—her favorite Omniverse app—to inspect 3D datasets, visualize a model’s 3D outputs, and render synthetic datasets. Song imported models and animations from Blender and Unity into Omniverse. And with Omniverse Audio2Face, Song animated a virtual poet character that she plans to integrate with her “Peony Dream” piece.

Samuel Prince

Samuel Prince

Professor, Universidad de Artes Digitales (UAD)

Students majoring in game development engineering at the Universidad de Artes Digitales (UAD) in Guadalajara, Mexico, don’t just learn about what goes into video game engines, they create them from scratch.In the class “Tools for Game Development,” taught by Marco Millán, the final assignment requires creating an NVIDIA Omniverse Connector—a plugin with a simple toolkit for users to sync data between different applications—for the real-time virtual collaboration and simulation platform. Once their connectors are integrated with Omniverse, students can use them to collaborate on video game scenes, share changes, and make improvements in real time.

Yenifer Macias

Yenifer Macias

Surfacing Artist, Mikros Animation

It was memories of playing Pac-Man and Super Mario Bros while growing up in Colombia’s sprawling capital of Bogotá that inspired Yenifer Macias's award-winning submission for the #CreateYourRetroverse contest, featured above. The contest asked NVIDIA Omniverse users to share scenes that visualize where their love for graphics began. For Macias, that passion goes back to childhood, and she loved video games—but was all the more wowed by their art. Using Omniverse and NVIDIA Studio hardware, Macias accelerates her work as a 3D artist making environments and props for video games, animation, films, and advertisements.

Get Inspired

RTX All Stars: Omniverse Edition

Meet the Omnivores

Whether it's creating stunning animations or building high-quality virtual productions, hear from a few people who have brought photorealistic visuals to life using NVIDIA RTX and Omniverse.

Made by Artists, for Artists

Omniverse for Creators

What Will You Create?

NVIDIA Omniverse acts as a hub to interconnect your existing 3D workflow, replacing linear pipelines with live-sync creation, letting you create like never before, and at speeds you’ve never experienced.

What Will You Create?

NVIDIA Omniverse is an open platform for virtual collaboration and real-time, physically accurate simulation that unites individuals and teams, their assets, and tools in one shared environment.