Omniverse USD Composer

(Formerly Create)

Accelerate advanced scene composition and assemble, light, simulate, and render 3D scenes in real time.

Connect, Collaborate, and Create like Never Before

NVIDIA Omniverse USD Composer (formerly Create) is a reference application for large scale world building and scene composition for Universal Scene Description (USD)-based workflows. It lets you say goodbye to pipeline bottlenecks with just a simple app connection. Technical artists, designers, and engineers can now quickly assemble complex and physically accurate simulations and 3D scenes in real-time and collaboratively with other team members with ease.

Universal Format, Universal Tool

Universal Format, Universal Tool

USD Composer lets you easily navigate, modify, and render Pixar USD content using Omniverse Connectors to live-sync to many top industry applications, including Autodesk Revit, Trimble SketchUp, Autodesk Maya, SideFX Houdini, and more.

Infinite Iterations, Zero Hassle

Infinite Iterations, Zero Hassle

Combine separate design files from top industry tools into one aggregated project to iterate freely and infinitely. USD Composer takes care of tracking modifications and updating the combined project data with unprecedented ease so you can iterate even more.

One Click to Share Anywhere

One Click to Share Anywhere

Getting to a fully interactive, rendered result has never been easier. Export photoreal renderings as high-fidelity images and 360-degree panoramas or high-quality captures with a movie tool—all accelerated by RTX.

Customize and Build

and Build

All Omniverse Kit-based apps are built as reference applications, so you can use them as they are or just plug into the platform layer of the Omniverse stack to easily build new tools and services.

Omniverse USD Composer lets you build scenes in 3D.


Simplify Scene Composition

USD Composer brings advanced layout tools to help you build incredible worlds with unparalleled ease. Bring in your own assets or fill in from USD Composer’s libraries, including trees, furniture, roads, and more. Then move and compose your scene easily and intuitively with Zero Gravity Mode, powered by NVIDIA PhysX 5 for natural asset manipulation. Omniverse Connectors also let you import landscapes from industry-leading tools like Epic Games' Unreal Engine or SideFX Houdini.

Rendering, Materials, Lighting

Breathtaking Photorealism

USD Composer includes RTX Renderer, an advanced, multi-GPU enabled, path-traced renderer that lets you render billions of polygons with beautiful global illumination, reflections, and refractions—all at the speed of light and powered by NVIDIA RTX™ technology. With support for multiple GPUs, even the Path Tracer can hit real-time rates coupled with NVIDIA vMaterials for realistic scenes and true-to-reality visualizations. Plus, USD collections and light linking enable lighting artists to control object lighting and shadow properties easily. 

Omniverse USD Composer features physically accurate materials and visuals.
Image courtesy of WPP.
USD Composer supports animation from tools like Autodesk Maya, Unrea Engine, 3ds Max


Make It Move

USD Composer supports animation from tools like Autodesk Maya, Epic Games’ Unreal Engine, and Autodesk 3ds Max and supports features like animation clips, skeletal animation, animation caches, and blend shapes. In USD Composer, you can either play back these animations in real time or render them into movies. USD Composer now also features a graph editor for more powerful animation curve editing.

Simulation and Effects

Recreating Reality

USD Composer includes advanced simulation capabilities, including direct integration of NVIDIA PhysX 5, Blast, and Flow for true-to-reality rigid and deformable body physics, destruction, fire, and smoke simulation. You can also use tools like SideFX Houdini to export USD animations and effects that can be brought in and rendered in USD Composer.

USD Composer includes advanced simulation capabilities, including direct integration of PhysX, Blast, and Flow
Output content anywhere including augmented reality


Share It Anywhere

Export your simulation as an MP4, sequential images, or an interactive standalone playback with the Create’s Movie Maker tool. Sharing high-fidelity augmented reality to both Android and iOS devices is also easy with  NVIDIA Omniverse™ Streaming Client and NVIDIA CloudXR. Plus, Omniverse VR is the first full-frame real-time ray-traced VR experience—in beta with the new Omniverse XR app.

Experimental Features

Making 3D Creation Easier

Omniverse includes access to experimental and beta generative AI tools to help you build 3D scenes and worlds. 

To accelerate environment concepting and staging, NVIDIA Canvas lets you easily create 8K environments from a simple sketch at speed. Extensions within AI ToyBox make aspects of 3D world creation and exploration, like object modeling and materials, even simpler with generative AI

**All generative AI research projects and Connectors available in NVIDIA Omniverse use legally licensed and purchased datasets.

includes advanced simulation capabilities, inUSD Composercluding direct integration of PhysX, Blast, and Flow

I found Omniverse’s powerful render engine to be incredible — you can make changes to the lighting and materials, seeing the results in real time.

— Yenifer Macias | #CreateYourRetroverse Contest Winner

Announcing Omniverse Cloud

Design, publish, and experience metaverse applications from anywhere.

Experience NVIDIA Omniverse Today

Find the right license to fit your 3D workflow and start exploring Omniverse right away.

NVIDIA Omniverse for Creators


Free to Download and Create

Omniverse acts as a central hub to seamlessly connect and enhance 3D creative applications, unifying assets, libraries, and tools for a truly uninterrupted workflow, letting artists achieve new heights of creative freedom.

Develop with NVIDIA Omniverse


Free to Develop and Distribute

Omniverse is built with developers in mind and gives them the ability to customize their 3D workflows at every layer to easily build new Omniverse Connectors, extensions, applications, and microservices.

NVIDIA Omniverse Enterprise Platform


30 Day Free Trial I Annual License

NVIDIA Omniverse Enterprise is a multi-GPU scalable, end-to-end platform that enables enterprises to build custom 3D pipelines based on Universal Scene Description, and operate large scale, physically accurate 3D simulations for industrial and scientific use cases.

How to Install Omniverse USD Composer

Omniverse Create works on any NVIDIA RTX device—from the laptop to the data center. Download Omniverse to begin.

Download NVIDIA Omniverse

Step 1

Download NVIDIA Omniverse and run the installation.

Open the Omniverse Launcher

Step 2

Once installed, open the Omniverse launcher.

Find View in the Apps section and click Install

Step 3

Find Omniverse USD Composer in the Apps section and click Install, then Launch.

System Requirements
Element Minimum Specifications Recommended
OS Supported Windows 10 (Version 1903 and above) Windows 10 (Version 1903 and above)
CPU Intel Core i5 10th Series
AMD Ryzen 5 5th Series
Intel Core i7 13th Series
AMD Ryzen 7 7th Series
RAM 16 GB 32 GB
Storage 250 GB SSD 500 GB SSD
GPU Any RTX GPU with 8 GB GeForce RTX 4070 Ti, NVIDIA RTX A4500 or higher
Min. Video Driver Version See the latest drivers here. See the latest drivers here.

Dive into Step-by-Step Tutorials

Discover More Omniverse Apps

Discover the full suite of NVIDIA Omniverse Apps and Connections, or try out our recommendations below.


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USD Presenter

Collaboratively review design projects with this powerful, physically accurate, and photorealistic visualization tool.

Create XR

Interactively and immersively assemble, light, and navigate your Omniverse scenes with VR and AR.

Become Part of Our Community

Access Tutorials

Take advantage of hundreds of free tutorials, sessions, or our beginner’s training to get started with USD.   

Become an Omnivore

Join our community! Attend our weekly live streams on Twitch and connect with us on Discord and our forums.

Get Technical Support

Having trouble? Post your questions in the forums for quick guidance from Omniverse experts, or refer to the platform documentation.

Showcase Your Work

Created an Omniverse masterpiece? Submit it to the Omniverse Gallery, where you can get inspired and inspire others.

Catch all the inspiring GTC sessions on-demand.

The Developer Conference for the Era of AI and the Metaverse

Catch all the inspiring GTC sessions on-demand.

The Developer Conference for the Era of AI and the Metaverse

Connect your creative worlds to a universe of possibility with NVIDIA Omniverse.

  • An Artist's Omniverse: How to Build Large-Scale, Photoreal Virtual Worlds

    • Gabriele Leone, Senior Art Director, NVIDIA

    Hear from NVIDIA's expert environmental artists and see how 30 artists built an iconic multi-world demo in three months. Dive into a workflow featuring Adobe Substance 3D Painter, Photoshop, Autodesk 3ds Max, Maya, Blender, Modo, Maxon Zbrush, SideFX Houdini, and NVIDIA Omniverse Create, and see how the artists pulled off delivery of a massive scene that showcases the latest in NVIDIA RTX, AI, and physics technologies.

    View Details >

  • Next Evolution of Universal Scene Description (USD) for Building Virtual Worlds

    • Aaron Luk, Senior Engineering Manager, Omniverse, NVIDIA

    Universal Scene Description is more than just a file format. This open, powerful, easily extensible world composition framework has APIs for creating, editing, querying, rendering, simulating, and collaborating within virtual worlds. NVIDIA continues to invest in helping evolve USD for workflows beyond Media & Entertainment—to enable the industrial metaverse and the next wave of AIs. Join this session to see why we are "all on" in USD, our USD development roadmap, and learn about our recent projects and initiatives at NVIDIA and with our ecosystem of partners.

    View Details >

  • Foundations of the Metaverse: The HTML for 3D Virtual Worlds

    • Michael Kass, Senior Distinguished Engineer, NVIDIA
    • Rev Lebaredian, VP Simulation Technology and Omniverse Engineering, NVIDIA
    • Guido Quaroni, Senior Director of Engineering of 3D & Immersive, Adobe
    • Steve May, Vice President, CTO, Pixar
    • Mason Sheffield, Director of Creative Technology, Lowe’s Innovation Labs, Lowe's
    • Natalya Tatarchuk, Distinguished Technical Fellow and Chief Architect, Professional Artistry & Graphics Innovation, Unity
    • Matt Sivertson, Vice President and Chief Architect, Media & Entertainment, Autodesk
    • Mattias Wikenmalm, Senior Expert, Volvo Cars

    Join this session to hear from a panel of distinguished technical leaders as they talk about Universal Scene Description (USD) as a standard for the 3D evolution of the internet—the metaverse. These luminaries will discuss why they are investing in or adopting USD, and what technological advancements need to come next to see its true potential unlocked.

    View Details >

  • How to Build Simulation-Ready USD 3D Assets

    • Renato Gasoto, Robotics & AI Engineer, NVIDIA 
    • Beau Perschall, Director, Omniverse Sim Data Ops, NVIDIA

    The next wave of industries and AI requires us to build physically accurate virtual worlds indistinguishable from reality. Creating virtual worlds is hard, and today's existing universe of 3D assets is inadequate, representing just the visual representation of an object. Whether building digital twins or virtual worlds for training and testing autonomous vehicles or robots, 3D assets require many more technical properties, requiring a need to develop and adopt novel processes, techniques, and tools. NVIDIA is introducing a new class of 3D assets called "SimReady" assets—the building blocks of virtual worlds. SimReady assets are more than just 3D objects—they encompass accurate physical properties, behavior, and connected data streams built on Universal Scene Description (USD). We'll show you how to get started with SimReady USD assets, and present the tools and techniques required to develop and test these assets.

    View Details >

  • How Spatial Computing is Going Hyperscale

    • Omer Shapira, Senior Engineer, Omniverse, NVIDIA

    Recent advances in compute pipelines have enabled leaps in body-centered technology such as fully ray-traced virtual reality (VR). Simultaneously, network bottlenecks have decreased to the point that streaming pixels directly from datacenters to HMDs is a reality. Join this talk to explore the potential of body-centered computing at data center-scale—and what applications, experiences, and new science it enables.

    View Details >

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