NVIDIA At Computex 2019: Ray Tracing Coming To Quake II RTX, Wolfenstein: Youngblood, and Sword & Fairy 7

Computex is one of the biggest computer and technology shows in the world. This year was no exception, and NVIDIA had a whole load of announcements, including a release date for the ray-traced Quake II RTX, the addition of ray tracing to Wolfenstein: Youngblood, a Wolfenstein: Youngblood bundle, laptop announcements, G-SYNC announcements, and more! For details, keep reading.

Quake II RTX Ray-Traced Remaster Launches June 6th

At GDC, we unveiled Quake II RTX, a Vulkan-powered ray-traced remastering of the classic 1997 id Software first-person shooter. Now, we can confirm that Quake II RTX will be released on June 6th, 2019.

If you have a GeForce RTX graphics card, or other capable hardware, you can experience the first 3 single-player levels of the game for free, fully remastered with path-traced graphics and a variety of other enhancements. And if you own a copy of Quake II, you can play the campaign in its entirety, and play against others in online multiplayer.

For further info about the release, and details about our newest ray-tracing enhancements, check out our dedicated Quake II RTX article.

Wolfenstein: Youngblood Adds Ray Tracing and NVIDIA Adaptive Shading, And Is Now Bundled With GeForce RTX GPUs

Bethesda’s Wolfenstein franchise begins a new chapter on July 26th with the release of Wolfenstein: Youngblood, a solo and co-op FPS set in wide-open maps in a 1980s enemy-occupied Paris, starring BJ Blazkowicz’s twin daughters.

At Computex, we revealed that the upcoming game will be enhanced with cutting-edge ray-traced effects, and its performance will be accelerated thanks to the introduction of NVIDIA Adaptive Shading.

To celebrate this Wolfenstein: Youngblood partnership, NVIDIA is now giving buyers of select GeForce RTX products a copy of the game.

For further details on the game, its NVIDIA tech, and the bundle, march on over to our dedicated Wolfenstein: Youngblood article.

G-SYNC Gets Even Better With Mini LED Displays

Display technology is evolving rapidly, and NVIDIA is at the forefront of this evolution, constantly developing new hardware enhancements, and working with partners around the world to launch them in monitors of all shapes and sizes, with variable refresh rates up to 240Hz.

Last year, we launched the world’s first 4K HDR 1000 variable refresh rate monitor, the G-SYNC ULTIMATE 4K 144Hz ASUS ROG Swift PG27UQ gaming monitor. Now, we’re demonstrating the Acer 4K-144Hz Mini-LED and ASUS ROG Swift PG27UQX, two new G-SYNC ULTIMATE displays with cutting-edge Mini LED panels that deliver an even better experience with superior color, contrast and image quality.

In other G-SYNC news, we announced that G-SYNC Compatible displays are now available from nearly every major OEM as we added support for a further three G-SYNC Compatible displays in our latest Game Ready Driver. And we also revealed new details about upcoming 35” curved G-SYNC ULTIMATE monitors.

For details, head on over to our dedicated Computex 2019 G-SYNC and G-SYNC Compatible articles.

New, Exciting GeForce-Powered Laptops Coming Soon

Manufacturers worldwide bring their latest products to Computex, and this year our partners launched and unveiled new gaming monitors and graphics cards, and 25 new laptops fueled by the power-efficient NVIDIA Turing architecture. Together with the 40+ laptops launched in January, and others since, there are now over a hundred GeForce RTX and GeForce GTX Turing laptops, giving mobile users and gamers revolutionary on the go ray-tracing capabilities.

Several models broke new ground, too. For instance, ASUS, HP and MSI demonstrated the world’s first G-SYNC gaming laptops with 4K 120Hz DCI-P3 color displays, for the definitive, high-fidelity on-the-go gaming experiences.

Gamers who prefer ultra-fast framerates, for a portable eSports experience, can now play on the go at 240Hz thanks to new laptops from ASUS, Clevo, Dell and Razer.

ACER, ASUS, Dell, Gigabyte, HP, MSI and Razer announced the first RTX Studio laptops, with high-speed NVIDIA RTX GPUs and high-spec hardware, providing dramatic improvements in productivity and performance, delivering the ultimate on-the-go experience for creators.

And ASUS, Clevo, Dell, MSI and Razer broke new ground with the world’s first GeForce-powered 4K OLED gaming laptops, bringing advanced colour fidelity and true black levels to a portable form factor. These are perfect for Creators who need true color accuracy when the on-the-go, who then wish to relax with some high-fidelity gaming.

Sword and Fairy 7 Adding Ray Tracing

Sword and Fairy is a long-running Chinese RPG franchise that’s spawned TV shows, stage plays, over a dozen spin-offs games, and nine mainline games.

The franchise’s latest mainline title, Sword and Fairy 7, is currently in development, and at Computex, developer Softstar Entertainment Inc. announced that they’ll be adding immersive ray-traced effects to the game.

Ray Tracing Momentum Continues, And There’s More To Come

Computex delivered for PC gamers, as they were treated to new ray tracing gaming announcements, next-gen GeForce RTX hardware from the biggest PC manufacturers and a new GeForce RTX bundle. Ray tracing is next-gen gaming.

Stay tuned for more exciting gaming news at E3 - for all the details be sure to bookmark GeForce.com.

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This product is based on or incorporates materials from the sources listed below (third party IP). Such licenses and notices are provided for informational purposes only.

Quake II: Copyright (C) 1997-2001 Id Software, Inc. Licensed under the terms of the GPLv2.
Q2VKPT: Copyright © 2018 Christoph Schied. Licensed under the terms of the GPLv2.
Quake2MaX "A Modscape Production": Textures from Quake2Max used in Quake2XP. Copyright © 2019 D Scott Boyce @scobotech. All Rights Reserved. Subject to Creative Commons license version 1.0. Roughness and specular channels were adjusted in texture maps to work with the Quake II RTX engine.
Q2XP Mod Pack
: Used with permission from Arthur Galaktionov.
Q2Pro
: Copyright © 2003-2011 Andrey Nazarov. Licensed under the terms of the GPLv2.