GTC 2019: New Minecraft With NVIDIA RTX Showcase and Six New RTX Games Announced!

By Andrew Burnes on December 17, 2019 | Featured Stories GeForce RTX GPUs GTC China 2019 NVIDIA RTX Ray Tracing

NVIDIA’s GTC conferences bring together the world’s leading graphics and gaming experts, and companies at the forefront of GPU use for science, industry, and other fields. In the realm of gaming at GTC 2019 world tour in Suzhou, six new RTX games were announced with cutting-edge implementations of high-fidelity, immersive ray-traced effects and a new Minecraft with NVIDIA RTX Creators Ray Tracing Showcase video was released.   

Minecraft with NVIDIA RTX:  Ray tracing is coming soon in 2020 to Minecraft! This November, several Minecrafters were invited to experience Minecraft with NVIDIA RTX on. Check out the ray-traced worlds they created in only two days.

Bright Memory: Infinite: Bright Memory: Episode 1 launched on Steam early 2019 to incredible success, surprising its sole developer, who had made the action game as a demo for a longer series of connected Bright Memory episodes. Now, the newly formed FYQD-Studio Team is redeveloping and remastering Episode 1 by scrapping the episodic model to instead make one longer game: Bright Memory Infinite. At GTC, the latest demo was shown for the project, demonstrating stunning real-time ray-traced effects.

Project X: Project X is a new ray-traced action shooter from popular anime game developer Mihoyo, coming in mid-2021. The game features next-gen anime-style rendering and advanced interactive physics on a spherical open-world planet. Attendees at GTC were able to see the exclusive first-look of how ray tracing will be implemented within the upcoming game.

Convallaria: Convallaria is a fast-paced battle royale game featuring both shooter and action game elements in development by indie developer Loong Force. The game pits 100+ players against each other in large, open-world dungeons filled with colourful fantasy scenes and dreamlike level designs. The game is slated for a 2020 launch and we have the first screenshots of ray tracing enabled in game below.

Ring of Elysium: Tencent’s battle royale shooter Ring of Elysium places players on an island where you will have to do whatever it takes to stay alive. The game is already available to play on Steam, and an update will bring ray tracing to the game.

Boundary: In Boundary, players will traverse a realistic space environment enhanced by ray-tracing for an unprecedented, omnidirectional zero gravity shooting experience. This space shooter, from Surgical Scalpels Studio, will launch on PC next year. For now, enjoy a sneak preview of RTX within the game.

F.I.S.T.: Set in an original dieselpunk world, F.I.S.T. has you take on the role of a heroic rabbit who uses a giant mechanical fist to dispose of his enemies. Developer TiGames has packed this hardcore arcade-style Metroidvania game with multiple weapons, combos, and upgradable skills to help you defeat enemies and tackle the various challenges hidden throughout the sophisticated and interconnected map. Ray tracing will enhance the game’s realistic environments. Check out their latest gameplay trailer.

Xuan-Yuan Sword VII: SOFTSTAR’s Xuan-Yuan Sword series has been delighting Chinese RPG fans since 1990. For its upcoming release, the developer intends to add ray tracing to increase the immersion, image quality, and realism of the game.

Several of these titles will also be coming to North America and Europe, so for more details about the game releases and their ray tracing tech stay tuned to GeForce.com.