CineFX 3.0 Shading Architecture
- Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry instancing
- Infinite length vertex programs
- Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets (MRTs)
- Infinite length pixel programs
- Next-Generation Texture Engine
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
- Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending
- Full floating point support throughout entire pipeline
- Floating point filtering improves the quality of images in motion
- Floating point texturing drives new levels of clarity and image detail
- Floating point frame buffer blending gives detail to special effects like motion blur and explosions
Intellisample 3.0 Technology
- Advanced 16x anisotropic filtering
- Blistering-fast antialiasing and compression performance
- New rotated-grid antialiasing removes jagged edges for incredible edge quality
- Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
- Fast z-clear
- High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology
UltraShadow II Technology
- Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3
TurboCache Technology
- Shares the capacity and bandwidth of dedicated video memory and dynamically available system memory for optimal system performance.
PureVideo Technology
- Adaptable programmable video processor
- MPEG video encode and decode
- High-definition MPEG-2 hardware acceleration
- High-quality video scaling and filtering
- DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
- Dual integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 at 85Hz
- Display gamma correction
- Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
Advanced Display Functionality
- Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
- Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
- Full NVIDIA® nView™ multi-display technology capability
Advanced Engineering
- Designed for PCI Express x16
- Support for AGP 8X including Fast Writes and sideband addressing
- Designed for high-speed GDDR3 memory
- Advanced thermal management and thermal monitoring
NVIDIA® Digital Vibrance Control™ (DVC) 3.0
- DVC color controls
- DVC image sharpening controls
Operating Systems
- Windows XP
- Windows ME
- Windows 2000
- Windows 9X
- Macintosh OS, including OS X
- Linux
API Support
- Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
- Full OpenGL support, including OpenGL 2.0
GeForce 6 Series GPUs Features Comparison:
| Microsoft® DirectX® 9.0 |
SM 3.0 |
SM 3.0 |
SM 3.0 |
SM 3.0 |
| Graphics Bus Technology |
AGP 8X/PCI Express |
AGP 8X/PCI Express |
AGP 8X/PCI Express |
PCI Express |
| NVIDIA® Intellisample™ Technology |
3.0 |
3.0 |
3.01 |
3.01 |
| NVIDIA® SLI™ Technology |
X2 |
X2 |
n/a |
n/a |
| NVIDIA® PureVideo™ Technology |
X3 |
X3 |
X3 |
X3 |
| NVIDIA® TurboCache™ Technology |
n/a |
n/a |
n/a |
X4 |
| 64-bit Texture Filtering and Bending |
X |
X |
n/a |
n/a |
| Effective Memory Interface |
256-bit |
128-bit |
128-bit |
128/64-bit |
| Memory |
GDDR35 and DDR |
GDDR35 and DDR |
DDR |
DDR |
| Process |
0.13 micron |
0.11 micron |
0.11 micron |
0.11 micron |
| RAMDACs |
400 MHz |
400 MHz |
400 MHz |
400 MHz | |