Expand into New Realms of Game Development

Discover Cutting-Edge Solutions for Game Development

We’re driven to push gaming to its absolute limits while exploring new ways "for consumers to access and play the games they love." With the gaming market at its biggest point in history, NVIDIA will continue to lead in quality while providing greater consumer choice for gamers and enabling game development partners to shatter the industry status quo.

Watch New Game Development Sessions from GTC On-Demand

With the help of advanced technologies like RTX real-time ray tracing and AI, studios and publishers around the world can enhance game design and take photorealistic graphics to new heights. And with powerful solutions like NVIDIA Omniverse, developers can accelerate content creation and graphics workflows like never before.

  • RTX SDKs: The Foundation of Next-gen Lighting for Games

    • Alexey Panteleev | Distinguished DevTech Engineer, NVIDIA

    NVIDIA provides three SDKs for real-time lighting and denoising. RTXDI implements a set of resampling algorithms for computing direct lighting and ray-traced shadows from many lights—up to millions—without baking. RTXGI approximates indirect lighting using grids of dynamically updated, ray-traced light probes. Finally, NRD provides a collection of real-time denoising algorithms in an easy-to-integrate package.

  • The Making of Unity's Latest Flagship Demo, An Achievement in Graphics and Rendering

    • Mark Schoennagel | Senior Developer Advocate, Unity

    Unity’s award winning demo team built Enemies to showcase the latest advancements in graphics and rendering, made achievable on consumer grade hardware through Unity’s High Definition Render Pipeline and implementation of NVIDIA graphics features. Learn how the latest generation of Unity’s digital human pushes the boundaries for the achievement of realistic digital characters with stunning details.

  • NVIDIA DLSS Overview & Game Integrations

    • Andrew Edelsten | Director, Developer Technologies (Deep Learning), NVIDIA

    NVIDIA Deep Learning Super Sampling (DLSS) uses the power of deep learning and AI to increase game frame rates through the clever use of spatio-temporal upsample and the NVIDIA Tensor Cores. During the session, the speaker walked through the underlying technology that makes DLSS possible, and also explained how to integrate DLSS into a new game engine. Learn about the engine requirements for DLSS and things to look out for during an integration. Finally, the session covered general DLSS debugging tools and how to fix common issues that may be negatively affecting the image quality of the final frame.

Game Development at GTC22

RAY TRACING PARTNER ECOSYSTEM

Strong collaboration with key partners ensures ray tracing elevates publishers, developers, and the entire gaming industry.

Software Development Kits for Game Developers

Developers need the best tools, samples, and libraries to make award-winning games and visual effects. With NVIDIA SDKs, you get access to the best technology in visual computing to address every component in visual effects, physics, ray tracing frameworks, and more.

Graphics and Performance Based Solutions for Game Development

Light It Up: NVIDIA Ray Tracing Direct Illumination

Imagine a night city scene with streets full of moving cars, people, and bicycles—all illuminated by millions of lights. With NVIDIA RTXDI, lighting artists can render scenes like this in real-time without computational overheads or disruptive workflow changes.

 
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Get Sharper: NVIDIA Deep Learning Super Sampling

Boost frame rates and generate sharper images for your games with NVIDIA Deep Learning Super Sampling (DLSS)—a new deep learning neural network. DLSS gives you the performance headroom to maximize ray tracing settings and boost output resolution.

Game On: NVIDIA Reflex SDK

Game developers can now implement a low latency mode that aligns game engine work to complete just-in-time for rendering. The NVIDIA Reflex SDK eliminates the GPU render queue and reduces CPU back pressure in GPU-bound scenarios. 

 
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We had an excellent partnership with NVIDIA on Rise of the Tomb Raider. Now, thanks to NVIDIA RTX technology, we are pleased to announce that Shadow of the Tomb Raider will, quite fittingly, feature real-time shadows.

- Rich Briggs, Senior Brand Director, Crystal Dynamics

The NVIDIA RTX platform has given us the opportunity to integrate real-time global illumination into our engine, and specifically our upcoming title, Metro Exodus. This allows us to achieve the most realistic lighting simulations seen in real-time graphics.

- Oleksandr Shyshkovtsov, CTO, 4A Games

The initial integration of Ansel Photo Mode took only a few days. Once we had everything up and running, it was a matter of 2-3 weeks to fix the remaining issues and polish the usability of the tool in the game. Seeing the photographs taken by the community is truly rewarding.

- CD Projekt Red

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