FBC: Firebreak & DOOM: The Dark Ages GeForce Game Ready Driver Released

By Andrew Burnes on June 17, 2025 | Featured Stories Drivers

Our new GeForce Game Ready Driver includes day-0 support for Remedy Entertainment’s co-op multiplayer game, FBC: Firebreak, featuring full ray tracing, DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLSS Ray Reconstruction, and NVIDIA Reflex.

Additionally, there’s support for DOOM: The Dark Ages’ new update, which adds path tracing and DLSS Ray Reconstruction to the critically acclaimed shooter. And support for REMATCH, a new multiplayer sports game featuring DLSS 4 with Multi Frame Generation.

Also, there’s support for 46 new and updated NVIDIA app DLSS overrides, and 4 new Optimal Playable Settings profiles.

Download and install from the Drivers tab of NVIDIA app or GeForce.com, and read on to learn more.

Game Ready For FBC: Firebreak Launches Today, Featuring Full Ray Tracing & DLSS 4 With Multi Frame Generation

FBC: Firebreak is Remedy Entertainment’s new three-player cooperative first-person shooter set in the Federal Bureau of Control’s headquarters, The Oldest House – the shifting, brutalist skyscraper players reclaimed from supernatural forces in the critically acclaimed, graphically spectacular Control.

As one of the FBC’s fearless first responders, you and your team are on call to confront everything from reality-warping Corrupted Items to otherworldly monsters... no matter the odds. Will you contain the chaos or finally lose control?

 

FBC: Firebreak on PC features the full suite of RTX technology developed for Remedy’s Alan Wake 2, giving GeForce RTX gamers the definitive experience.

 

Activate DLSS 4 for the highest levels of performance, enable DLSS Ray Reconstruction to enhance ray tracing fidelity and frame rates, and crank the Ray Tracing Preset to max to enable full ray tracing.

Full ray tracing, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, full ray tracing in real-time video games was impossible.

Using full ray tracing, lighting reflections, shadows, and ambient occlusion are all enhanced, improving fidelity throughout the Federal Bureau of Control’s unpredictable and extradimensional headquarters.

For example, transparent and opaque reflections accurately mirror their surroundings at full resolution, heightening immersion.

before

Click here to view the 4K comparison in fullscreen

Full ray tracing enables accurate reflection of off-screen detail that is impossible to render using traditional screen space reflection techniques, whilst also enhancing the quality of the reflection, and the quality of lighting throughout the scene.

before

Click here to view the 4K comparison in fullscreen

Shadows boast natural contact hardening and softening based on the distance from the shadow casting light source, as well as additional fine detail that accounts for all objects in the scene, greatly enhancing the overall quality of shadowing.

before

Click here to view the 4K comparison in fullscreen

Ambient occlusion grounds objects and naturally darkens areas where light is occluded. Using full ray tracing, the precision of ambient occlusion is increased, enabling realistic shadowing and shading around each post-it note and piece of geometry in the scene.

before

Click here to view the 4K comparison in fullscreen

Indirect and direct light bounces up to three times when full ray tracing is enabled, while techniques such as Screen Space Reflections, Screen Space Ambient Occlusion and rasterized Global Illumination are unified into a single algorithm, enabling the rendering of naturally lit locales with greater detail and realism. Note how the red chair affects the lighting, adding a red tint to lighting bounced from it to the wall and surrounding objects.

before

Click here to view the 4K comparison in fullscreen

If you’re using an older GeForce RTX GPU, you can scale performance of ray tracing in FBC: Firebreak by selecting the Medium or Low Ray Tracing presets:

Ray Tracing Presets Low Medium High

Full Ray Tracing In Use

NONE Partial (1 bounce, RT AO on last hit) Full (3 bounces, RT AO on last hit)

Full Ray-traced Direct Illumination

OFF ON ON

Full Ray-Traced Indirect Illumination

LOW MEDIUM HIGH

Full Ray-Traced Transparency

LOW HIGH HIGH

Additionally, all GeForce RTX gamers benefit from NVIDIA RTX Mega Geometry when ray tracing is enabled. NVIDIA RTX Mega Geometry works as an optimization to accelerate the construction and updating of Bounding Volume Hierarchies (BVHs), enabling updates every frame, ensuring the BVH is always accurate. NVIDIA RTX Mega Geometry reduces CPU and GPU BVH build and update times, and reduces VRAM consumption making FBC: Firebreak automatically run even faster!

For maximum performance, we recommend all GeForce RTX gamers enable DLSS Ray Reconstruction, and the DLSS 4 technologies available for their GPU. All GeForce RTX owners can activate DLSS Super Resolution, which leverages our latest transformer AI model to enhance image quality and double performance at 4K.

GeForce RTX 40 Series gamers can enable DLSS Frame Generation in conjunction with DLSS Super Resolution and DLSS Ray Reconstruction to quadruple performance at 4K.

And GeForce RTX 50 Series owners can activate DLSS Multi Frame Generation in conjunction with DLSS Super Resolution and DLSS Ray Reconstruction for incredible frame rate boosts that enable max setting, full ray-traced gameplay at up to 360 FPS at 4K.

 

On average, DLSS 4 with Multi Frame Generation, DLSS Super Resolution, and DLSS Ray Reconstruction multiply performance by 9.3X at 4K max settings on GeForce RTX 50 Series desktop GPUs. Play FBC: Firebreak with full ray tracing at almost 200 frames per second on the GeForce RTX 5070 Ti, at nearly 250 frames per second on the GeForce RTX 5080, and at 360 frames per second on the GeForce RTX 5090, the fastest consumer gaming graphics card available:

At 2560x1440, DLSS 4 with Multi Frame Generation, DLSS Super Resolution, and DLSS Ray Reconstruction multiply fully ray-traced FBC: Firebreak frame rates by an average of 4.9X. GeForce RTX 5090 owners can play at 450 frames per second, GeForce RTX 5080 GPUs hit 300 frames per second, GeForce RTX 5070 Ti graphics cards exceed 260 frames per second, and the GeForce RTX 5070 runs at 200 frames per second.

At 1920x1080, all GeForce RTX 50 Series GPUs can experience FBC: Firebreak maxed out with full ray tracing at over 190 frames per second, thanks to a 5.2X performance multiplier, and up to 660 frames per second on the GeForce RTX 5090.

On GeForce RTX 50 Series Laptops, DLSS 4 with Multi Frame Generation, DLSS Super Resolution, and DLSS Ray Reconstruction multiply frame rates by an average of 5.8X at 1920x1080, enabling owners to experience FBC: Firebreak at up to 330 frames per second using full ray tracing and maxed out settings:

At 2560x1660, a 7.6X average performance multiplier enables GeForce RTX 5080 Laptop owners to play at 230 FPS, and GeForce RTX 5090 Laptop owners at up to 240 frames per second, with full ray tracing enabled and all other settings cranked to the max:

Additionally, all GeForce RTX gamers can activate NVIDIA Reflex, reducing PC latency to make gameplay even more responsive, and even more enjoyable - on GeForce RTX 50 Series GPUs, PC latency is reduced by up to 50% with just a few clicks.

Game Ready For DOOM: The Dark Ages’ Path Tracing & DLSS Ray Reconstruction Update

Bethesda Softworks and id Software are adding path tracing and DLSS Ray Reconstruction to DOOM: The Dark Ages tomorrow, June 18th, making the battle against Hell all the more immersive. Path tracing takes the quality of ray-traced lighting to the next level, reflecting additional detail onto surfaces. NVIDIA Spatial Hash Radiance Cache (SHaRC) technology is leveraged to performantly compute path-traced light, while NVIDIA Shader Execution Reordering further accelerates performance on GeForce RTX GPUs, and DLSS Ray Reconstruction further enhances image quality and performance.

 

DOOM: The Dark Ages features always-on ray-traced global illumination lighting - with path tracing, light from the sun, moon, and hellish skyboxes bounces multiple times, illuminating more game elements at a higher level of detail. Bounced light can be cast onto NPCs and enemies, too, and in general everything looks even better, with light reacting more realistically.

before

Click here to view the 4K comparison in fullscreen

Path tracing also enhances light sources, such as lamps, torches, and the DOOM Slayer’s weapons. These emissive elements now more realistically illuminate surrounding detail, and dynamically illuminate corridors as light from emissives hits shiny, specular surfaces.

before

Click here to view the 4K comparison in fullscreen

Even small lights gain emissive properties, along with larger items such as door seals, adding extra lighting and detail in many scenes.

before

Click here to view the 4K comparison in fullscreen

DOOM: The Dark Ages also featured ray-traced reflections at launch, enhancing suitably reflective surfaces, shiny materials, and puddles. With path tracing enabled, additional detail is reflected at a higher level of detail, enhanced path-traced emissive lighting and path-traced dynamic diffuse global illumination are reflected, and additional light bounces allow additional reflectivity on weapon armor and other surfaces.

before

Click here to view the 4K comparison in fullscreen

In combination, emissives and reflections can greatly enhance the lighting and detail of interior scenes that aren’t illuminated by natural light.

before

Click here to view the 4K comparison in fullscreen

The extra fidelity offered by path tracing enhances shadows, too, adding additional detail, increasing accuracy, and allowing for natural contact hardening and softening, further enhancing many of DOOM: The Dark Ages’ locales.

before

Click here to view the 4K comparison in fullscreen

Added emissive lights work in conjunction with upgraded path-traced shadows to further refine the look of a scene.

before

Click here to view the 4K comparison in fullscreen

To maximize the quality of these added path-traced effects, DLSS Ray Reconstruction replaces traditional ray tracing denoisers with a unified AI model that also accelerates performance. Available for all GeForce RTX GPUs, DLSS Ray Reconstruction increases the stability of ray-traced effects and further reduces noise, while leveraging the power of GeForce RTX Tensor Cores to reduce the frame rate cost of denoising. Textures are sharper, reflections clearer, and lighting is improved.

before

Click here to view the 4K comparison in fullscreen

DLSS Ray Reconstruction noticeably improves the precision and accuracy of ray-traced effects throughout DOOM: The Dark Ages, enhancing the quality of effects, and ensuring scenes are accurately lit and shadowed.

before

Click here to view the 4K comparison in fullscreen

Using DLSS 4 with Multi Frame Generation, DLSS Super Resolution, and DLSS Ray Reconstruction, performance at 4K is multiplied by an average of 6.8X on the GeForce RTX 5090 and GeForce RTX 5080, enabling Ultra Preset, path traced DOOM: The Dark Ages gameplay at up to 230 frames per second.

At 2560x1440, DLSS 4 with Multi Frame Generation, DLSS Super Resolution, and DLSS Ray Reconstruction multiply DOOM: The Dark Ages’ path traced frame rates by an average of 4.4X. GeForce RTX 5090 owners can play at over 260 frames per second, GeForce RTX 5080 GPUs at 200 frames per second, and GeForce RTX 5070 Ti graphics cards at 170 frames per second.

At 1920x1080, a 4X average performance multiplier sees the GeForce RTX 5090 running at over 310 frames per second, the GeForce RTX 5080 GPUs at over 260 frames per second, the GeForce RTX 5070 Ti at almost 240 frames per second, and the GeForce RTX 5070 at 200 frames per second.

On GeForce RTX 5090 and GeForce RTX 5080 Laptops, DLSS 4 with Multi Frame Generation, DLSS Super Resolution, and DLSS Ray Reconstruction multiply frame rates by an average of 5.9X at 2560x1600, enabling owners to play DOOM: The Dark Ages at up to 170 frames per second with path tracing.

At 1920x1080, a 4.6X performance multiplier from DLSS 4 with Multi Frame Generation, DLSS Super Resolution, and DLSS Ray Reconstruction sees Laptop GPU frame rates exceed 220 FPS.

Game Ready For REMATCH, Featuring DLSS 4 With Multi Frame Generation

Sloclap, creators of the critically acclaimed Sifu, are launching REMATCH on June 19th. This 5v5 multiplayer football/soccer sports game sees players compete online in fast paced, skill-based matches, free from offsides and fouls. The non-stop action demands accuracy and team work to succeed, so be sure to coordinate via voice comms for a chance to taste victory.

 

REMATCH officially launches June 19th, though eager players can get Advanced Access now via the purchase of Pro and Elite editions of the game. When you boot the game up, you can enable DLSS 4 with Multi Frame Generation, DLSS Frame Generation, and DLSS Super Resolution, to accelerate the frame rates of each football match.

New NVIDIA App DLSS Overrides Now Available

NVIDIA app is the essential companion for users with NVIDIA GPUs in their PCs and laptops. Whether you're a gaming enthusiast or a content creator, NVIDIA app simplifies the process of keeping your PC updated with the latest GeForce Game Ready and NVIDIA Studio Drivers, and enables quick discovery and installation of NVIDIA applications like GeForce NOW and NVIDIA Broadcast.

NVIDIA app also includes tons of game and experience-enhancing features. One of the most recent additions is the ability to upgrade games and apps with support for DLSS 4 with Multi Frame Generation, and improved DLSS AI models:

  • DLSS Multi Frame Generation Override - Enables DLSS Multi Frame Generation for GeForce RTX 50 Series users when Frame Generation is ON in-game
  • DLSS Frame Generation Model Upgrade - Enables the latest DLSS Frame Generation model for GeForce RTX 40 Series and GeForce RTX 50 Series users, when Frame Generation is ON in-game, which uses less video memory and can increase frame rates
  • DLSS Transformer Model Upgrade - Enables the latest transformer AI model for DLSS Super Resolution, Ray Reconstruction, and DLAA for all GeForce RTX users, when the aforementioned features are ON in-game
  • DLAA & Ultra Performance Modes - Sets the internal rendering resolution for DLSS Super Resolution, enabling DLAA or Ultra Performance mode in games lacking native support, when Super Resolution is ON in-game. Or alternatively, set a custom input resolution value to fine tune performance and image quality.

After installing our new GeForce Game Ready Driver and the latest version of NVIDIA app, DLSS 4 override options will be available in the Graphics > Program Settings screen, under “Driver Settings” for each supported title.

In the time since our previous GeForce Game Ready Driver, we’ve added or updated DLSS overrides for 46 games:

  • Avowed
  • Bellwright
  • Black Myth: Wukong
  • Bodycam
  • Clair Obscur: Expedition 33
  • Commandos Origins
  • Creatures of Ava
  • DCS World
  • Deadzone: Rogue
  • Deedlee Doo! Carkour!
  • Deep Rock Galactic
  • DOOM: The Dark Ages
  • Dune: Awakening
  • EA SPORTS F1® 25
  • Empyreal
  • Forever Skies
  • Frostpunk 2
  • Game of Thrones: Kingsroad
  • Gray Zone Warfare
  • Incursion Red River
  • Lost Skies
  • Mandragora: Whispers of the Witch Tree
  • Manor Lords
  • MindsEye
  • NARAKA: BLADEPOINT
  • Necrophosis
  • New World: Aeternum
  • No Rest For the Wicked
  • PANICORE
  • Predator: Hunting Grounds
  • Revenge of the Savage Planet
  • Riven
  • RoadCraft
  • RuneScape: Dragonwilds
  • Sker Ritual
  • Spirit Of The North 2
  • Splitgate 2
  • Steel Seed
  • Tainted Grail: The Fall of Avalon
  • Tempest Rising
  • The Alters
  • The Elder Scrolls IV: Oblivion Remastered
  • The Sinking City Remastered
  • The Talos Principle: Reawakened
  • Where Winds Meet
  • Wreckfest 2

 For a full list of games and apps with DLSS overrides, and a breakdown of which overrides are available in each title, head here.

Optimal Settings For New Games

One-click optimal settings in GeForce Experience and the NVIDIA app enable you to instantly configure game options for your system’s hardware, giving you smooth, optimized gameplay. Over 1,300 titles are supported, and since our last driver release we’ve added support for 4 more:

  • Dune: Awakening
  • EA SPORTS F1® 25
  • FBC: Firebreak
  • REMATCH

GeForce Game Ready Driver - Download Now

Learn more about GeForce Game Ready Drivers here, and download the new GeForce Game Ready 576.80 WHQL driver through the NVIDIA app, or from GeForce.com.

If you experience any technical issues with the new Game Ready drivers please post a detailed report on the GeForce.com Driver Feedback Forum, where our Customer Care team can best assist you. And if you’re looking for a full list of fixes in this driver, for previously-reported issues, head here.