Game Development

A hub for SDKs, resources and news for developers working in the gaming industry.

Discover Cutting-Edge Solutions for Game Development

We’re driven to push gaming to its absolute limits while exploring new ways "for consumers to access and play the games they love." With the gaming market at its biggest point in history, NVIDIA will continue to lead in quality while providing greater consumer choice for gamers and enabling game development partners to shatter the industry status quo.

The Conference for the Era of AI and the Metaverse

Developer Conference March 20-23 | Keynote March 21

Don't miss these three upcoming Game Development sessions at GTC.

Accelerating Ray Tracing and AI in Unreal Engine

In the past few years, advancements in real-time rendering in Unreal Engine have gotten us many steps closer to path-traced quality. Come see how individual technologies available today, such as Lumen, Direct Illumination, Shader Execution Reordering, and Nanite, help us achieve scenes without limits. We'll also discuss next steps, looking ahead to a future where true real-time path tracing becomes possible.

Better Real-Time Strand-Based Hair Rendering with Ray Tracing

While the horsepower of modern GPUs is booming, physically based real-time hair rendering is still far from being solved. While card-based hair used to be the most common modeling technique in games, strand-based hair is being used more and more frequently. However, drawing hair as millions of thin triangle strips with rasterization causes overdraw issues, putting a huge burden on GPUs. Considering the climbing ray-tracing performance of NVIDIA GPUs, it's worth exploring whether real-time ray-traced rendering can be a better choice than rasterization. We'll describe several attempts at using NVIDIA RTX to render hair strands with better efficiency and quality. There are three main aspects included: (1) efficient and accurate ray-strand intersection in DXR; (2) hybrid multiple scattering solutions and (3) strands-targeted de-noising.

Deep Learning, LLM's & Generative Models for Computer Games and Creative Industries

The use of deep learning models for real-time graphics and offline creative industries has skyrocketed in the last year. In this session, we explore innovations from NVIDIA and its partners using generative models, large language models (LLMs) and multi-modal models. We also delve into new use-cases and growth areas for gamers, developers and content creators that are opening with these exciting new advancements.

The Developer Conference for the Era of AI and the Metaverse

Conference & Training March 20-23 | Keynote March 20

The Developer Conference
for the Era of AI and the Metaverse

Conference & Training September 19 - 22 | Keynote September 20

Learn about the latest RTX and neural rendering technologies, and how they’re accelerating game development.

  • Accelerating Ray Tracing and AI in Unreal Engine

    • Richard Cowgill |  RTX UE4 Game Engine Evangelist, NVIDIA

    Come see how individual technologies available today, such as Lumen, Direct Illumination, Shader Execution Reordering, and Nanite, help us achieve scenes without limits. We'll also discuss next steps, looking ahead to a future where true real-time path tracing becomes possible.

    View Details >

  • How to Build a Real-time Path Tracer

    • Flip Strugar | NVIDIA
    • Andrew Allan | NVIDIA

    The blending of graphics and AI continues at a rapid pace. NVIDIA is leading the way with novel research on ways AI can enhance rendering and improve computer games. We'll examine recent announcements on industry-leading technologies, such as DLSS for super resolution and Audio2Face for facial animation.

    View Details >

  • The Future of AI Graphics with Deep Learning Frame Generation

    • Andrew Edelsten | NVIDIA

    NVIDIA GPU architectures provide immense processing power for creating jaw dropping computer graphics. To fully harness this power and bring real-time ray-traced photorealistic graphics into reality, developers need the best tools. We'll go through what tools are available to allow you to debug, profile, and optimize your modern graphics application.

    View Details >

Two headshots with varying dark gray to dark purple backgrounds. The left headshot features a man in a gray shirt with a gold banner that reads Stephen Jones, NVIDIA. The middle headshot features a woman in a red shirt with a gold banner that reads Anima Anandkumar, NVIDIA. The right headshot features a man in a black shirt and gray collar with a gold banner that reads Ian Buck, NVIDIA.

Ray Tracing Partner Ecosystem

Strong collaboration with key partners ensures ray tracing elevates publishers, developers, and the entire gaming industry.

Software Development Kits for Game Developers

Developers need the best tools, samples, and libraries to make award-winning games and visual effects. With NVIDIA SDKs, you get access to the best technology in visual computing to address every component in visual effects, physics, ray tracing frameworks, and more.

Graphics and Performance Based Solutions for Game Development

Light It Up: NVIDIA Ray Tracing Direct Illumination

Imagine a night city scene with streets full of moving cars, people, and bicycles—all illuminated by millions of lights. With NVIDIA RTXDI, lighting artists can render scenes like this in real-time without computational overheads or disruptive workflow changes.

 
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Get Sharper: NVIDIA Deep Learning Super Sampling

Boost frame rates and generate sharper images for your games with NVIDIA Deep Learning Super Sampling (DLSS)—a new deep learning neural network. DLSS gives you the performance headroom to maximize ray tracing settings and boost output resolution.

Game On: NVIDIA Reflex SDK

Game developers can now implement a low latency mode that aligns game engine work to complete just-in-time for rendering. The NVIDIA Reflex SDK eliminates the GPU render queue and reduces CPU back pressure in GPU-bound scenarios. 

 
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Webinar

Level Up with NVIDIA:
RTX in Unreal Engine 5

August 10, 2022
Learn which NVIDIA technologies are integrated into Unreal Engine 5 and how to get started integrating them into your games.

We had an excellent partnership with NVIDIA on Rise of the Tomb Raider. Now, thanks to NVIDIA RTX technology, we are pleased to announce that Shadow of the Tomb Raider will, quite fittingly, feature real-time shadows.

- Rich Briggs, Senior Brand Director, Crystal Dynamics

The NVIDIA RTX platform has given us the opportunity to integrate real-time global illumination into our engine, and specifically our upcoming title, Metro Exodus. This allows us to achieve the most realistic lighting simulations seen in real-time graphics.

- Oleksandr Shyshkovtsov, CTO, 4A Games

The initial integration of Ansel Photo Mode took only a few days. Once we had everything up and running, it was a matter of 2-3 weeks to fix the remaining issues and polish the usability of the tool in the game. Seeing the photographs taken by the community is truly rewarding.

- CD Projekt Red

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