||pixel bandwidth problems in a variety of ways, GeForce3 brings a tremendous leap in memory bandwidth efficiency to PC graphics. The combination of the most efficient and sophisticated crossbar-based memory controller ever built for PC graphics, with advanced technology to reduce bandwidth consumption, means that GeForce3 makes twice the use of memory bandwidth than any previous traditional architecture.
These advances pave the way for an increasingly dynamic and visually rich real-time 3D graphics experience. By improving the efficiency of communication between the host and graphics, content developers can continue to increase the geometric richness and visual complexity of their scenes to new levels, unbound by the limits of the AGP bus. Rendering at high resolutions, with high frame rates becomes the standard with GeForce3, as its advances in pixel rendering and memory efficiency mean that frame buffer bandwidth boundaries have been broken, paving the way for high resolution, 32-bit rendering without substantial performance penalties.