NVIDIA TARİHİ

Yeniliğin Zaman Çizelgesi

1993

NVIDIA; JENSEN HUANG, CHRIS MALACHOWSKY VE CURTIS PRIEM TARAFINDAN KURULDU

With the belief that the PC one day would become a consumer device for enjoying games and multimedia, NVIDIA is founded by Jensun Huang, Chris Malachowsky and Curtis Priem. At the time, there were more than two dozen graphics chips companies, a number that would soar to 70 three years later. By 2006, NVIDIA was the only independent still operating.

1994

SGS-THOMPSON İLE İLK STRATEJİK ORTAKLIK GERÇEKLEŞTİRİLDİ

NVIDIA's reaches its first strategic partnership with SGS-Thomson Microelectronics to manufacture the company's single-chip graphical-user interface accelerator. Diamond Multimedia Systems is selected to install the chips in multimedia accelerator boards.

1995

NVIDIA İLK ÜRÜNÜ NV1'İ ÇIKARDI

Sega, the leader in arcade games, ports Virtual Fighter to be the first 3D game to run on NVIDIA graphics.
NVIDIA NV1, the company's first product, is launched. The PCI card was sold as the Diamond Edge 3D, featuring a 2D/3D graphics core based on quadratic texture mapping.

1996

İLK MICROSOFT DIRECTX SÜRÜCÜLERİ SUNULDU

NVIDIA unveils its first Microsoft DirectX drivers with support for Direct3D, an API used to render 3D graphics where performance is critical.

1997

RIVA 128 PİYASAYA SÜRÜLDÜ VE İLK DÖRT AY İÇİNDE 1 MİLYON SATIŞ YAPILDI

The company introduces RIVA 128, the world's first 128-bit 3D processor. It receives OEM acceptance, and more than one million units are shipped within its first four months.

1998

TSMC İLE ORTAKLIK ANLAŞMASI İMZALANDI

A multi-year strategic partnership is formed with Taiwan Semiconductor Manufacturing Company, which begins to assist in manufacturing NVIDIA products.
NVIDIA expands the RIVA processor family. RIVA 128ZX offers the industry's fastest 3D processing capability. RIVA TNT is the first multitexturing 3D processor.
The Fabless Semiconductor Association votes NVIDIA the Industry's Most Respected Private Fabless Company for the second consecutive year.

1999

NVIDIA GPU'YU İCAT ETTİ

NVIDIA invents the graphics processing unit, putting it on a path to reshape the industry. GeForce 256 is launched as the world's first GPU, a term NVIDIA defines as "a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second." Modern GPUs process more than 7 billion polygons per second
NVIDIA introduces the Quadro GPU for professional graphics. Quadro soon becomes the standard for professionals designing everything from tennis shoes to automobiles.
NVIDIA announces its initial public offering at $12 per share.

2000

NVIDIA GRAFİK KONUSUNDA ÖNCÜ 3DFX'İ SATIN ALDI

Microsoft selects NVIDIA to provide the graphics processors for its first Xbox gaming console.
NVIDIA acquires the assets of 3dfx, a pioneer in graphics technology.
GeForce2 Go, the world's first notebook GPU, is launched.

2001

NVIDIA, NFORCE İLE ENTEGRE GRAFİK PAZARINA GİRDİ

With the nForce platform, NVIDIA enters the integrated graphics market.
The company introduces the industry's first programmable GPU, NVIDIA GeForce3, which enables developers to create custom visual effects.
Following the events of 9/11, NVIDIA employees forego a holiday party in favor of a community day of service. The event becomes an annual tradition and is later named "Project Inspire".
NVIDIA becomes the fastest semiconductor company to reach $1 billion in revenue, and is added to the S&P 500.

2002

NVIDIA AMERİKA'NIN EN HIZLI BÜYÜYEN ŞİRKETİ SEÇİLDİ

The company ships its 100 millionth processor.
'The Way It's Meant to Be Played' is introduced, in an effort to encourage game-developers to fully exploit the power of the GPU.
Fortune magazine names NVIDIA the fastest-growing company in the U.S.

2003

NVIDIA, MEDIA Q'YU SATIN ALDI

Stanford Business School Alumni Association names NVIDIA as Entrepreneurial Company of the Year, joining such past honorees as eBay, Charles Schwab & Co. and Cisco Systems.
A trio of demos — Dusk, Ogre and Time Machine — showcase lifelike, geometric hair, motion blur, time-based shading, advanced skin shading, and other groundbreaking graphics features.
The company acquires Media Q, a leader in graphics and multimedia technology for wireless.

2004

SLI PİYASAYA SÜRÜLDÜ VE KİŞİSEL BİLGİSAYARLARIN GRAFİK GÜCÜ KESKİN BİR ARTIŞ GÖSTERDİ

NVIDIA teams up with Blizzard Entertainment on the release of World of Warcraft in 3D graphics. The massively multiplayer online game would go on to become the world's most popular.
SLI technology is launched, allowing multiple GPUs to be linked together and dramatically increase the graphics power of a single machine.
NVIDIA helps NASA reconstruct the terrain of Mars. Using NVIDIA technology, data transmitted by the Rover is rendered in photorealistic virtual reality, allowing scientists to explore Mars as if they were moving freely on the red planet's surface.

2005

NVIDIA, SONY PLAYSTATION 3'ÜN İŞLEMCİSİNİ GELİŞTİRDİ

NVIDIA announces its development of the processor for Sony's PlayStation 3 gaming console.
ULi Electronics, a Taiwan-based developer of core logic technology, is acquired.

2006

CUDA MİMARİSİ SUNULDU

NVIDIA ships its 500 millionth graphics processor.
NVIDIA unveils CUDA, a revolutionary architecture for general purpose GPU computing. CUDA will enable scientists and researchers to harness the parallel processing capabilities of GPUs to tackle their most complex computing challenges.
Acquisition of Hybrid Graphics, a developer of embedded 2D and 3D graphics software for handheld devices.

2007

FORBES, NVIDIA'YI YILIN ŞİRKETİ SEÇTİ

The company achieves its first quarter with $1 billion in revenue.
NVIDIA wins an Emmy award for the impact its innovative graphics processors have had on the entertainment industry.
Forbes magazine names NVIDIA "Company of the Year." The article cites NVIDIA's advantage in the graphics market, as well as its incredible growth over the previous year.
Launch of the Tesla GPU. The computing power previously available in supercomputers is made widely accessible for researchers in fields such as drug discovery, medical imaging and weather modeling.
PortalPlayer, a supplier of semiconductors, firmware and software for personal media players, is acquired.