Connect Your 3D Tools With NVIDIA Omniverse and OpenUSD

Explore the Omniverse ecosystem’s growing catalog of connections, extensions, foundation applications, and third-party tools.

Powered by Universal Scene Description (OpenUSD) and NVIDIA RTXTM.

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Frequently Asked Questions

  • What is an Omniverse Connector?

    An Omniverse Connector is a plug-in for top industry software applications and microservices that connect to Omniverse. Omniverse Connectors available today include Adobe Substance 3D Painter, Autodesk 3ds Max, Autodesk Maya, Trimble SketchUp, Epic Games Unreal Engine, and many more.

    Watch this short demo by 3D artist, Sir Wade Neistadt, to see how he works simultaneously between Adobe Photoshop, Autodesk Maya, and Omniverse USD Composer.

  • What is an Omniverse extension?

    Extensions are the building blocks of Omniverse. Extensions are built on Omniverse Kit SDK. Collections of extensions are packaged together to form Omniverse foundation applications. Over 500 Omniverse extensions are offered with complete source code to help developers easily create, add, and modify the tools and workflows they need to be productive. 

    Explore the Exchange within the Omniverse launcher to find official Omniverse extensions.

    Check out the Omniverse GitHub to see the full breadth of unverified extensions from the Omniverse Community, or get started on building your own in under 10 minutes.

  • What is an Omniverse foundation application?

    Omniverse foundation applications are best practice example implementations and configurations of Omniverse extensions. They are provided as a generic template on which developers and customers can customize, extend, and personalize according to their workflow.

    Foundation applications can be used out-of-the-box, but, to maximize the true value of the Omniverse platform, customization and extension is highly encouraged. Every developer, customer, user will have their own interpretation of Omniverse foundation applications.

    Omniverse foundation applications can be explored here.

  • What file types does Omniverse support?

    The standard format used in Omniverse is Universal Scene Description (OpenUSD) for scenes and Material Definition Language (.MDL) for materials.

    Users can convert .FBX, .OBJ, and .GLTF into .USD using the Asset Converter service. This can be done through foundation applications within Omniverse that are loaded with the Asset Converter extension.

    Because connected applications often have numerous file conversion capabilities, a path to even the most obscure formats may be possible via various Connectors.

  • What is Omniverse Exchange?

    Omniverse Exchange is where you can directly download a variety of Omniverse foundation applications, Connectors, content, and much more. Exchange is located within the Omniverse launcher.