Media and Entertainment in Omniverse NVIDIA Omniverse™ is a groundbreaking virtual platform built for collaboration and real-time photorealistic simulation. Studios can now maximize productivity, enhance communication, and boost creativity while collaborating on the same 3D scenes from anywhere. GET STARTED
Omniverse is vital to the future of 3D content creation and Reallusion is honored to contribute to its development. We make 3D character and animation solutions available for any scene, while our users enjoy Omniverse's real-time collaborative power. — John C Martin II | VP | Reallusion
We are thrilled to create bridges between PocketStudio and Omniverse so our users can extend collaboration with other digital content creation tools and RTX rendering beyond what we can achieve alone. — Jean-Colas Prunier | CEO | PocketStudio
We're excited by the possibilities of collaboration and interoperability Omniverse brings to Notch artists, especially in the virtual production and live events industry. — Matt Swoboda | Founder & Director | Notch
NVIDIA continues to advance state-of-the-art graphics hardware, and Omniverse showcases what is possible with real-time ray tracing. The potential to improve the creative process through all stages of VFX and animation pipelines will be transformative. — Francois Chardavoine | VP of Technology | Lucasfilm & Industrial Light & Magic
We believe the Omniverse platform is a game-changer in the Media and Entertainment industry and we’re excited to be partnering with NVIDIA to bring it to market. World Wide Technology has built out Omniverse in our Advanced Technology Center to showcase for our customers and we have the full range of partnerships, technical expertise and services to help them test and deploy the complete solution. — John Britt | Director of Media | WWT
Using NVIDIA RTX GPU with NVIDIA RTX Virtual Workstation software will significantly accelerate the modern design workflow, allowing us to complete tasks more efficiently. The NVIDIA Omniverse interface is straightforward and easy to understand. With the live connections between Maya and Unreal Engine, we only need to press two keys to export the model modified by Maya to Unreal Engine -- such a simple and friendly method to designers. — Chia-Chi Lin | Founder and CEO | Moonshine
OMNIVERSE에서의 개발 확장, 앱, 커넥터 또는 마이크로 서비스를 구축하여 Omniverse 플랫폼을 쉽게 확장할 수 있습니다. 소스코드가 함께 지원되는 200개가 넘는 사전 빌드 확장 기능과 함께 구성원들이 사용할 수 있는 전체 전용 툴, 리소스 및 교육 제품군들이 제공됩니다. 자세히 보기