Advanced Rendering

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Mental Ray
Rendering Imagination Visible
Image courtesy of Amaru Zeas
Rendering Imagination Visible

NVIDIA® MENTAL RAY® FOR MAYA

NVIDIA mental ray for Maya is a plug-in rendering solution, seamlessly integrated into Autodesk Maya®. The industry standard renderer you have counted upon for years is now available directly from those creating it. Maya artists now receive interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration, in addition to all previous functionality and compatibility.

FREE

Use the mental ray for Maya plug-in for free during scene creation and single frame production rendering within Maya

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Register your Educational Institutions for complimentary non-commercial mental ray production rendering.

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FULL PRODUCTION

Enable sequence rendering within Maya and production rendering on the network or in batch on any machine

$295/year per machine
$995/year for 5 machines

Special pricing for systems with an NVIDIA Professional GPU (Quadro or Tesla)

$95/year per machine
$325/year for 5 machines

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Buy Outside US and Canada

Volume discounts start at 50 through resellers

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mental ray for Maya features

Image and Scene Courtesy Romain Lavoine
Interactive Global Illumination
  • Intuitive global illumination engine (GI-Next) requiring minimal setup or tuning
  • 2-4X faster than earlier GI methods of similar quality and up to 10-20x faster with a single GPU
  • Ideal for interactive lighting workflows within the Maya viewport
  • Fast and easy to use Image Based Lighting and procedural environments like Sun&Sky
  • Light Important Sampling enables a large number of lights without sacrificing performance
  • Multiple Importance Sampling speeds up physically-based setups with MDL materials
  • Much faster rendering of modern lighting setups with area lights and emissive materials
 
Visual Effects
Transformers 3,© 2011 Paramount Pictures
  • Supports all Maya geometry types with controllable tessellation quality
  • Fast motion blur and depth-of-field camera effects with Unified Sampling
  • Render massive amounts of hair, fluids, and particles, like Bifrost liquids and foam
  • Memory-efficient procedural instancing of myriads of elements at render time for massive scenes and crowds with XGen
  • Realistic rendering of human hair styles and animal fur with XGen and Maya Hair/Fur
  • Photon Mapping for efficient and sharp caustics
  • High quality displacement mapping including vector displacement
  • Cel shading and contour rendering for cartoon and anime productions
 
©2012 NORFOLK SOUTHERN CORP., WWW.NSCORP.COM
Materials and Shaders
  • Use custom C-shaders or load and use arbitrary MDL definitions and materials
  • Intuitive and unique layering workflow with layering shaders (MILA)
  • Flexible render pass system built into layering shaders (MILA)
  • Extreme extensibility through custom shaders for programmable effects
  • Efficient handling of large resolution file textures by loading on demand only
  • Procedural textures for resolution independent effects and 3D color or density maps
  • Volumetric and scattering materials for real-world skin rendering and atmospheric effects like clouds or dust
 
Workflow
TRON LEGACY. ©DISNEY ENTERPRISE INC
  • Fully supports all established Maya workflows
  • Interactive look develop and lighting directly in the Maya Viewport or IPR
  • Continuous visual feedback with progressive rendering of final results during scene interactions
  • Light baking with Maya Batch bake to both texture and vertices
  • Full animation support of geometry, material, and light parameters
  • Swatch rendering and real-time material preview for mental ray custom shaders and phenomena
  • Supports production techniques like Alembic geometry caches, UV tiling, and deep data
  • Complete color management and HDR pipeline from texture input to image output
 
GNOMEO AND JULIET. ©MIRAMAX FILM NY, LLC. ALL RIGHTS RESERVED.
PRODUCTION Rendering
  • Efficient Maya Batch rendering for final frame animations on any machine
  • Background rendering of quick batch jobs on the same machine
  • Efficient distributed rendering on render farms with mental ray Standalone
  • Pipeline rendering control with .mi files and mental ray Standalone