3D Vision

3D Vision Pro FAQ

 
 

What is 3D Vision Pro?
NVIDIA 3D Vision Pro is a combination of wireless active shutter glasses, and RF communication hub, and advanced software, which automatically transforms various business-oriented applications into full stereoscopic 3D to improve the usefulness of the application, deliver better results, and increase productivity.

How is 3D Vision Pro different from 3D Vision?
While 3D Vision and 3D Vision Pro are both 120Hz active shutter glasses, the way they communicate between the glasses and computer are very different. 3D Vision use infrared light to control the toggling of the glasses, 3D Vision Pro uses 2.4GHz radio. The radio communication provides a few key features:

  • longer range -- up to 100ft
  • no line of sight requirement between the glasses and emitter -- great for multi-user power walls or auditoriums
  • bi-directional communication – installations can verify that the glasses are operating and see their battery levels
  • explicit connection between the glasses and the hub – for multi-user environments like studios or labs, 3D Vision Pro provides a robust connection between each user and their panel with no cross talk or interference

Can multiple 3D Vision Pro installations operate in range of each other?
Yes, many 3D Vision Pro Hubs and Glasses can operate in range of each other. This opens the ability to deploy active shutter based 3D stereo into open studios or labs without the interference and cross talk common with infrared solutions.

What kind of display do you need for 3D Vision Pro?
You need a 3D Vision-Ready display, which include 120Hz desktop LCD monitors (such as Acer, SUS, Alienware, LG, and Planar), 3D projectors, and Mitsubishi DLP HDTVs. For a complete list, visit http://www.nvidia.com/object/3d-vision-pro-requirements.html

With NVIDIA creating 3D Vision Pro, are you going to disable support for other stereoscopic 3D displays?
No, NVIDIA Quadro delivers the complete solution to our customers. 3D Vision Pro is just one of many stereoscopic 3D solutions. We will continue to support other stereoscopic 3D display and glasses options.

Will 3D Vision still be supported on Quadro boards?
Yes, 3D Vision and 3D Vision Pro will still be supported on Quadro boards.

AMD recently announced its own 3D solution now. How does 3D Vision Pro compare?
AMD did not announce a complete 3D solution for the PC, and they still do not provide one. NVIDIA 3D Vision Pro is a complete ecosystem of 3D products which supports industry standards.

Will 3D Vision Pro be supported on both existing Quadro FX and next-gen Quadro Fermi products?
In addition to our upcoming next-generation Quadro GPUs, 3D Vision Pro will also work with current Quadro FX Series GPUs.

What applications does 3D Vision Pro work with?
Most professional applications that support stereoscopic 3D are compatible with 3D Vision. If you have questions on a particular application, contact NVIDIA or your application vendor.

Does 3D Vision Pro work with Mobile Workstations?
Yes, so long as the mobile workstation can connect to a supported 120Hz LCD or projector.

Will 3D Vision Pro work with consumer HDMI 1.4 3D TVs?
No, the current generation of 3D TVs use their own glasses and are not compatible with 3D Vision Pro.

What operating systems does 3D Vision Pro support?
Windows XP, Vista and 7 both 32 and 64 bit at launch. Linux 32 and 64 bit shortly after.

Is 3D Vision Pro compatible with 3D Vision?
No, the RF control infrastructure of 3D Vision Pro is not compatible with the Infrared infrastructure of "consumer" 3D Vision.

Can I use 3D Vision Pro on a NVIDIA GeForce GPU?
Yes, but application support is limited to the same games, movie players and lifestyle applications as 3D Vision.

I'm an app developer and want to support 3D Vision/3D Vision Pro, what do I need to do?
The easiest way to support 3D Vision [Pro], and in fact all Quadro stereoscopic 3D support, is to modify your application to support Quad Buffered OpenGL (aka OpenGL stereo). There are many guides and sample code available on the internet on how to do this. If your application is DirectX, contact NVIDIA Developer Relations.



 
 
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