NVIDIA Announces Full Schedule for Game Developers Conference Company to Showcase Industry-Leading Graphics Hardware and Software Tools; Will Sponsor Popular “Got Art?” Contest and 4th Annual Game Developers Choice Awards For further information, contact: Carrie Cowan FOR IMMEDIATE RELEASE: GAME DEVELOPERS CONFERENCE—SAN JOSE, CA—MARCH 23, 2004—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced a full line-up of product showcases, events, and activities for this week’s Game Developers Conference (GDC), the annual gathering of the world’s best 3D artists and programmers. At GDC, NVIDIA will demonstrate its industry-leading GeForce™ and NVIDIA Quadro® product lines, introduce new software tools for the latest generation desktop and handheld graphics platforms, and host a variety of tutorials and presentations designed to educate developers on how they can reach new, cinematic-levels of visual quality in games. GDC will take place at the San Jose Convention Center in San Jose, California, from March 24-26. “We’re excited to showcase a new class of software tools designed to empower developers to take advantage of the latest advancements in graphics hardware, such as Shader Model 3.0,” said Mark Daly, vice president of content development at NVIDIA. “NVIDIA’s tight integration with the game development community ensures that we're able to consistently deliver the caliber of technologies that address the needs of an evolving game industry." Shader Model 3.0 enables developers to achieve a class of film-quality effects never before possible in real-time game rendering. NVIDIA's native support for this technology advancement in its next-generation hardware platform presents an exciting opportunity for developers, as it allows for the adoption of more flexible and natural programming methods. The results will yield a higher caliber of visually stunning games with distinct improvements in materials, lighting, and scene complexity that mirror real-world situations. In addition, NVIDIA is hosting the third-annual “Got Art?” drawing contest in which contestants, armed only with traditional art materials, an empty canvas, and their imaginations, compete in 30-minute “heats” for prizes. NVIDIA is also the premiere sponsor of the 4th annual Game Developers Choice Awards ceremony, the most prestigious honors in game development, to be held on March 24 at the San Jose Civic Auditorium. About NVIDIA Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties. # # # Copyright © 2004 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice. Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/page/press_room.html
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