NVIDIA Releases Beta 2 of Cg Compiler and Toolkit
NVIDIA Adds Support for OpenGL Vertex Programs; Delivers New and Innovative Shaders; and Conforms to Microsoft DirectX Syntax and Command Structure
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“This latest version of the Cg Toolkit and Cg Compiler delivers exactly what developers have been asking for—the ability to develop shader programs for both OpenGL and DirectX with one high-level language,” said Lew Wagman, director of software product marketing at NVIDIA. “By way of these APIs and NVIDIA’s CineFX™ architecture, new shader examples can be easily created, opening a world of real-time cinematic quality rendering.”
“CineFX” is NVIDIA’s next-generation graphics processing architecture--a highly efficient and advanced rendering architecture featuring advanced programmability; high-precision color; dramatically improved performance; support for high-level shading languages; generalized vertex and pixel processing; and high bandwidth to system memory and CPU. The NVIDIA Cg Toolkit Beta 2 also contains new Cg shader examples that are NVIDIA CineFX architecture-specific.
“Without a new generation of tools, we wouldn’t be able to take advantage of new hardware functionality,” said John Ratcliff, senior technology architect, Planetside, Sony Online Entertainment. “What’s really exciting to us is that Cg and the NVIDIA Cg Compiler allow us to fully leverage new hardware architectures, like NVIDIA’s CineFX. They also empower developers to share shader resources and to speed up the product development process. We’ve already integrated Cg into our Planetside engine and are using it to develop a massively online first person shooter game.”
With the NVIDIA Cg Compiler Beta 2, developers will be able to start writing realistic shaders more quickly and easily. Working in NVIDIA’s next-generation graphics environment, including the CineFX architecture, developers will be able to write and compile much longer programs with hundreds of instructions—and achieve near-cinematic results on a PC in real time. With the accelerated convergence of real-time and cinematic quality rendering, NVIDIA will make myriad of new special effects more accessible and easier for artists and game developers to use. For more information on the CineFX architecture, or to download the Cg Compiler Beta 2, go to http://developer.nvidia.com.
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