NVIDIA Quadro Crowned Professional Graphics Market Leader
Leading Market Research Company Cites Growth to 73% Market Share
For further information, contact:
FOR IMMEDIATE RELEASE:
SANTA CLARA, CA—SEPTEMBER 16, 2003—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced that it has again extended its leadership position as the premier provider of professional graphics with its NVIDIA Quadro line of workstation solutions. According to International Data Corporation’s (IDC) Worldwide Professional Graphics Update 2Q 2003, NVIDIA increased its personal workstation market share to 73% for both 2D and 3D segments. IDC also found that NVIDIA demonstrated strength in the professional 2D market, growing this business more than 2.5 times faster than the overall 2D sector, to secure the segment lead with 53% market share.
“NVIDIA has had tremendous success marketing to professional graphics users and has been able to grow its overall market share rapidly quarter over quarter,” said Lloyd Cohn, research director at IDC. “Workstation manufacturers are increasingly incorporating third-party graphics solutions into their product lines rather than building them in-house and NVIDIA’s remarkable ability to introduce innovative products in quick succession, its continued expansion into relevant new sectors, and its strong investment in ISV relationships makes it well-positioned to continue growing its professional graphics business.”
IDC’s most recent professional graphics update, which provides an overview of the workstation graphics market, analyzes key changes, and reports general trends for the quarter, found that:
Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.
# # #
Copyright © 2003 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/page/press_room.html.