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NVIDIA AT GDC 2017
Booth #824 | February 27 - March 3 | San Francisco, CA
NVIDIA AT GDC 2017

NVIDIA AT GDC 2017

 

NVIDIA is going bigger than ever at GDC17 with a booth featuring NVIDIA GameWorks™ technology, the new NVIDIA SHIELD™ TV, and some virtual reality demos. We also have 16 sponsored sessions including breakdowns onWatch Dogs 2 and The Witness, as well as talks on the latest graphics and
simulation techniques.

New for this year, we also have talks about deep learning, the field of AI that’s revolutionizing computer science. Deep learning is already being used for everything from improved cancer screening to self-driving cars. We’ll show you how those techniques will be used in game development.

See you at the show!

DEEP LEARNING INSTITUTE

The NVIDIA Deep Learning Institute (DLI) teaches developers worldwide how to solve challenging problems with deep learning.

Join us for a workshop to see how we’re using this technology to take game development to the next level.

Date: Tuesday Feb 28

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Talks

gdc2017-speakers.png
Vice President, Applied Deep Learning Research at NVIDIA

Deep learning, a branch of machine learning and artificial intelligence (AI), is changing the the entire computing industry. Learn how to leverage deep learning to create, develop, market, run and tune higher quality and more appealing games for mobile, console and PC.
More Info >

Senior Developer Technology Manager, NVIDIA

Zoom, Enhance, Synthesize! Magic Image Upscaling and Material Synthesis using Deep Learning: Recently, deep learning has revolutionized computer vision and other recognition problems. Everyday applications using these techniques are now commonplace, with more advanced tasks being ....
More Info >

Developer Technology Engineer, NVIDIA

DirectX 12 Case Studies, This talk covers case studies from recent AAA PC games, explaining how porting from DX11 to DX12 worked out for the game studios. We will talk about key learnings, including things that worked well out of the box and interesting problems solved along the way.
More Info >

Date: Reset
NVIDIA SESSIONS, WEDNESDAY, MARCH 1 | WEST HALL | Room #2000
9:30-10:30 AM
Introduction to Deep Learning
11:00-12:00 PM
Zoom, Enhance, Synthesize! Magic Image Upscaling and Material Synthesis using Deep Learning
12:30-1:30 PM
Photogrammetry for Games; Art, Technology and Pipeline Integration for Amazing Worlds
3:30-4:30 PM
Watch Dogs 2 - PC Version Success Story with NVIDIA
5:00-6:00 PM
DirectX 12 Case Studies
NVIDIA SESSIONS, THURSDAY, MARCH 2 | WEST HALL | ROOM #2000
10:00-11:00 AM
D3D Async Compute for Physics: Bullets, Bandages, and Blood
11:30-12:30 PM
Game Physics on the GPU with NVIDIA PhysX 3.4
2:00-2:30 PM
Adding Photo Mode to Your Game with NVIDIA Ansel
3:00-3:30 PM
NVIDIA Aftermath: A New Way of Debugging Crashes on the GPU
4:00-5:00 PM
NVIDIA GameWorks Animation Technologies in Unreal Engine 4
(Note this session takes place in 3007)
5:30-6:30 PM
Real-Time Rendering Advances from NVIDIA Research
NVIDIA SESSIONS, FRIDAY, MARCH 3 | WEST HALL | Room #2000
10:00-11:00 AM
NVIDIA Vulkan Update / Vulkan GPU Work Creation
11:30-12:00 PM
How to Stream Your Game to Millions with GeForce NOW
12:15-1:15 PM
Accelerating your VR Games with VRWorks
1:30-2:30 PM
The Witness on Android - Post Mortem
3:00-4:00 PM
VR Best Practices: Putting the fun in VR Funhouse

NVIDIA GAMEWORKS

Developers need the best tools, samples, and libraries to bring their creations to life. NVIDIA's award winning developer program gets them access to the best technology from the leader in visual computing.

Demos

Visit booth #824 in the South Hall to check out our latest demos and VR rooms. Attendees can get hands-on with the latest suite of technologies, including NVIDIA GameWorks™, NVIDIA VRWorks™, Developer Tools, and more. We’ll be booking VR appointments at the booth. We have two VR rooms showcasing exciting new content, and both HTC Vive and Oculus Touch. Come on by!

GAMEWORKS
DEVELOPER TOOLS
VR
TALK ABSTRACT

Deep learning, a branch of machine learning and artificial intelligence (AI), is changing the the entire computing industry. Learn how to leverage deep learning to create, develop, market, run and tune higher quality and more appealing games for mobile, console and PC.

Bryan Catanzaro
Vice President, Applied Deep Learning Research at NVIDIA

Bryan Catanzaro leads a team solving problems in fields ranging from video games to chip design using deep learning. Prior to his current role at NVIDIA, he worked at Baidu with Adam Coates and Andrew Ng to create next generation systems for training and deploying end-to-end deep learning based speech recognition. Before that, he was a researcher at NVIDIA, where he wrote the research prototype and drove the creation of CUDNN, the low-level library now used by most AI researchers and deep learning frameworks to train neural networks. Bryan earned his PhD from Berkeley, where he built the Copperhead language and compiler, which allows Python programmers to use nested data parallel abstractions efficiently. He earned his MS and BS from Brigham Young University, where he worked on computer arithmetic for FPGAs.

TALK ABSTRACT

Zoom, Enhance, Synthesize! Magic Image Upscaling and Material Synthesis using Deep Learning: Recently, deep learning has revolutionized computer vision and other recognition problems. Everyday applications using these techniques are now commonplace, with more advanced tasks being automated at a growing rate. During 2016, “image synthesis” techniques started to appear that used deep neural networks to apply style transfer algorithms for image restoration. They’ll review some of these techniques and demonstrate their application in image magnification to enable “super resolution” tools.

The speakers also discuss recent discoveries by NVIDIA Research that uses AI, machine learning and deep learning based approaches to greatly improve the process of creating game-ready materials. Using these novel techniques, artists can use standard DSLR, or even cell phone cameras, to create full renderable materials in minutes. The session concludes by showing how developers can integrate these methods into their existing art pipelines.

Andrew Edelsten
Senior Developer Technology Manager, NVIDIA

Andrew Edelsten has worked in the games and visual arts industry for 20 years. Starting his career making computer games and 3D engines in Australia in the mid 90's, Andrew had a two year sojourn in Europe before starting work at NVIDIA in 2010. For the last year, Andrew and his team have been researching novel deep learning approaches to games industry pain points with the overarching goal to make games more beautiful and engaging.

TALK ABSTRACT

DirectX 12 Case Studies, This talk covers case studies from recent AAA PC games, explaining how porting from DX11 to DX12 worked out for the game studios. We will talk about key learnings, including things that worked well out of the box and interesting problems solved along the way.

Holger Gruen
Developer Technology Engineer, NVIDIA

Holger ventured into creating real-time 3D technology over 24 years ago. In the past, he has worked for games middleware, game, military simulation and hardware companies. In his current role as a developer technology engineer at NVIDIA, he’s primarily working with game developers to help them get great performance out of NVIDIA GPUs.