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SIGGRAPH 2013, JULY 22-25, ANAHEIM, CALIFORNIA

Tech Talks at SIGGRAPH 2013

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The Tech Talks included discussions and demos on a wide range of topics covering the latest advancements in visual computing.

As in SIGGRAPHs past, every attendee of each Tech Talk was entered into a drawing for amazing Lenovo prizes that made each winner very happy!

Monday, July 22nd | Room #211 A/B

Multi-GPU Programming for Visual Computing

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Wil Braithwaite
Senior Applied Engineer, NVIDIA
Modern workstation applications demand a tightly coupled compute-graphics pipeline where the simulation and the graphics are done interactively and in parallel. The use of multiple GPUs provides an affordable way for such applications to improve their performance and increase their useable data size by partitioning the processing and subsequent visualization among multiple GPUs.   More Info
Seamless Compute and OpenGL Graphics Development in NVIDIA® Nsight™ Visual Studio

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Jeffrey Kiel
Senior Manager, Graphics
Tools, NVIDIA
NVIDIA Nsight 3.1 Visual Studio Edition is the latest revision of the most advanced GPU-accelerated application development environment for heterogeneous platforms. Jeff Kiel, Manager for Graphics Tools, will present the new architecture and feature set of the product that brings CUDA and OpenGL graphics development together within the same development activities.   More Info
The Future of Visual Computing—OpenGL 4.4 on ARM®

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Cass Everitt
Principal Engineer, NVIDIA
This session will cover the development progress, performance characteristics and future evolution of OpenGL 4.3 on ARM Architecture. Much progress has been made since the preliminary demonstration of Seco's CARMA DevKit at the 2013 GTC. We'll cover the existing software environment, discuss common pitfalls when porting x86 OpenGL applications to ARM, More Info
NVIDIA IndeX™ – Enabling Interactive and Scalable Visualization for Large Data

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Marc Nienhaus
Engineering Manager and Chief Architect, NVIDIA
While parallel processing and distributed computing are becoming increasingly popular for analyzing large datasets, it's extremely challenging to have interactive experiences with such large data. NVIDIA IndeX solves this by providing applications with a highly scalable, interactive solution for in-situ visualization of large-scale data processing and simulations. More Info
nvFX: A Scene and Material Effect Framework for OpenGL and DirectX

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Tristan Lorach
Developer Technology Relations, NVIDIA
This presentation introduces a GPU shaders effect approach built on the original concepts of NVIDIA CgFX and expands it to new levels of flexibility and extensibility. Rather than creating a new shading language, we show how to supersede existing ones (GLSL, HLSL) to avoid complex parsing and yet deploy the effect in a variety of environments. More Info
GPU Ray Tracing and Advanced Rendering Solutions

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Phillip Miller
Director, Advanced Rendering Product Management, NVIDIA

Lutz Kettner
Development Manager, Advanced Rendering and Materials, NVIDIA
Learn how GPU computing is revolutionizing performance and possibilities in both interactive and production rendering. The latest capabilities of Iray 2013, will be explored and demonstrated, along with what's possible with the latest OptiX for accelerating custom ray tracing solutions. Trends in the industry, along with guidelines for configuring optimal rendering, will also be discussed.
Building Ray Tracing Applications with NVIDIA® OptiX™

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David McAllister
OptiX Manager, NVIDIA

Brandon Lloyd
OptiX Software Engineer, NVIDIA

Jan Tománek
CEO, Art and Animation Studio

OptiX is the foremost platform for GPU ray tracing. It exposes the extreme ray tracing performance of the GPU to typical developers, while hiding most of the complexity usually associated with ray tracing. This session will cover everything developers need to get started with ray tracing in OptiX, including OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices. More Info

Tuesday, July 23rd | Room #211 A/B

High-Performance Graphics for 4K and Ultra-High-Resolution Displays

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Doug Traill
Senior Solutions Architect, NVIDIA
Large format high resolution displays are being utilized everywhere from corporate conference rooms to Supercomputing facilities. NVIDIA Quadro SVS solutions provide many features to make it easier to install and utilize these large scale displays. Attendees of this session will learn how to configure Quadro Graphics for thin bezel panel, edge-blended projectors, stereoscopic and immersive displays.
GPU Programming for Video and Image-Processing Applications

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Tom True
Senior Applied Engineer, NVIDIA
As a high performance parallel floating point processor with high memory bandwidth, the GPU is ideal for video and image processing applications. Such applications require efficient transfer of the video or image data to and from the GPU as well as optimal use of the GPU hardware resources. This talk will demonstrate how to efficiently architect video and image processing applications to efficiently leverage the GPU.
NVIDIA® Tegra®: Attacking Mobile Entertainment with Sword and NVIDIA SHIELD™

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Andrew Edelsten
Manager, Tegra Developer Technologies, NVIDIA
The NVIDIA Tegra processor continues to blaze a path at the cutting edge of mobile processor technology. During this session discover the new CPU, GPU, and multimedia features the latest Tegra processors offer and learn how NVIDIA provides technical support for the development of cutting edge mobile applications and games. More Info
Developing Next Generation Human Machine Interfaces (HMI)

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Gavin Kistner
Product Designer, NVIDIA
Developed by NVIDIA, the UI Composer Studio is the ground-breaking HMI design tool used for creating next generation interfaces, from automotive instrument clusters and infotainment systems to gaming. Today, the UI Composer Studio is used by automakers and Tier 1 automotive suppliers to rapidly develop proof of concepts for evaluation, market research, usability testing and ultimately final production.More Info
NVIDIA® CUDA® Best Practices

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Rama Hoetzlein
Applied Research Engineer, NVIDIA
The future of computing is parallelism, and good parallelism is achieved by knowing how to optimize your code. This talk covers common best practices for CUDA that give large amounts of parallelism while being both easy to write and optimize. While established optimization techniques will be covered, we will also explore some more esoteric best practices that are now commonly available on newer hardware. More Info
State-of-the-Art Virtualized Graphics

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Will Wade
Director GRID Products, NVIDIA

Ian Williams
Director Applied Engineering, NVIDIA
As businesses look to move PCs to the cloud, users are more and more demanding of a better experience and support for all of their devices. NVIDIA GRID enables state of the art graphics in a virtualized environment. This session will show how NVIDIA GRID enables graphics-intensive applications to run interactively in the cloud and display on any device, ranging from phones to tablets to laptops. More Info
 

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